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* In ur code. Making it static.
* Converted a bunch of functions to static functions.
This commit is contained in:
@@ -536,14 +536,14 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private DataColumn createCol(DataTable dt, string name, Type type)
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private static DataColumn createCol(DataTable dt, string name, Type type)
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{
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DataColumn col = new DataColumn(name, type);
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dt.Columns.Add(col);
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return col;
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}
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private DataTable createTerrainTable()
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private static DataTable createTerrainTable()
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{
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DataTable terrain = new DataTable("terrain");
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@@ -554,7 +554,7 @@ namespace OpenSim.Data.MSSQL
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return terrain;
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}
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private DataTable createPrimTable()
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private static DataTable createPrimTable()
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{
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DataTable prims = new DataTable("prims");
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@@ -618,7 +618,7 @@ namespace OpenSim.Data.MSSQL
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return prims;
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}
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private DataTable createLandTable()
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private static DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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createCol(land, "UUID", typeof(String));
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@@ -661,7 +661,7 @@ namespace OpenSim.Data.MSSQL
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return land;
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}
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private DataTable createLandAccessListTable()
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private static DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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createCol(landaccess, "LandUUID", typeof(String));
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@@ -671,7 +671,7 @@ namespace OpenSim.Data.MSSQL
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return landaccess;
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}
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private DataTable createShapeTable()
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private static DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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createCol(shapes, "UUID", typeof(String));
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@@ -713,7 +713,7 @@ namespace OpenSim.Data.MSSQL
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return shapes;
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}
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private DataTable createItemsTable()
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private static DataTable createItemsTable()
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{
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DataTable items = new DataTable("primitems");
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@@ -848,7 +848,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private TaskInventoryItem buildItem(DataRow row)
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private static TaskInventoryItem buildItem(DataRow row)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@@ -877,7 +877,7 @@ namespace OpenSim.Data.MSSQL
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return taskItem;
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}
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private LandData buildLandData(DataRow row)
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private static LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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@@ -922,7 +922,7 @@ namespace OpenSim.Data.MSSQL
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return newData;
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}
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private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string)row["AccessUUID"]);
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@@ -931,7 +931,7 @@ namespace OpenSim.Data.MSSQL
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return entry;
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}
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private Array serializeTerrain(double[,] val)
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536 * sizeof(double));
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BinaryWriter bw = new BinaryWriter(str);
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@@ -1020,7 +1020,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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@@ -1044,7 +1044,7 @@ namespace OpenSim.Data.MSSQL
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = land.globalID.UUID;
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row["RegionUUID"] = regionUUID.UUID;
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@@ -1082,14 +1082,14 @@ namespace OpenSim.Data.MSSQL
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row["UserLookAtZ"] = land.userLookAt.Z;
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}
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private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = parcelID.UUID;
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row["AccessUUID"] = entry.AgentID.UUID;
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row["Flags"] = entry.Flags;
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}
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private PrimitiveBaseShape buildShape(DataRow row)
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private static PrimitiveBaseShape buildShape(DataRow row)
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{
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PrimitiveBaseShape s = new PrimitiveBaseShape();
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s.Scale = new LLVector3(
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@@ -1128,7 +1128,7 @@ namespace OpenSim.Data.MSSQL
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return s;
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}
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private void fillShapeRow(DataRow row, SceneObjectPart prim)
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private static void fillShapeRow(DataRow row, SceneObjectPart prim)
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{
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PrimitiveBaseShape s = prim.Shape;
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row["UUID"] = prim.UUID;
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@@ -1235,7 +1235,7 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private SqlCommand createInsertCommand(string table, DataTable dt)
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private static SqlCommand createInsertCommand(string table, DataTable dt)
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{
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/**
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* This is subtle enough to deserve some commentary.
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@@ -1270,7 +1270,7 @@ namespace OpenSim.Data.MSSQL
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return cmd;
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}
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private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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{
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string sql = "update " + table + " set ";
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string subsql = String.Empty;
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@@ -1297,7 +1297,7 @@ namespace OpenSim.Data.MSSQL
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return cmd;
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}
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private string defineTable(DataTable dt)
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private static string defineTable(DataTable dt)
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{
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string sql = "create table " + dt.TableName + "(";
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string subsql = String.Empty;
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@@ -1340,7 +1340,7 @@ namespace OpenSim.Data.MSSQL
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/// for us.
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///</summary>
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///<returns>a built Sql parameter</returns>
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private SqlParameter createSqlParameter(string name, Type type)
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private static SqlParameter createSqlParameter(string name, Type type)
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{
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SqlParameter param = new SqlParameter();
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param.ParameterName = "@" + name;
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@@ -1413,7 +1413,7 @@ namespace OpenSim.Data.MSSQL
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da.DeleteCommand = delete;
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}
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private void InitDB(SqlConnection conn)
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private static void InitDB(SqlConnection conn)
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{
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string createPrims = defineTable(createPrimTable());
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string createShapes = defineTable(createShapeTable());
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@@ -1586,7 +1586,7 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private DbType dbtypeFromType(Type type)
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private static DbType dbtypeFromType(Type type)
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{
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if (type == typeof(String))
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{
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