* In ur code. Making it static.

* Converted a bunch of functions to static functions.
This commit is contained in:
Adam Frisby
2008-05-01 16:03:53 +00:00
parent e9e97d69dc
commit 5231903778
12 changed files with 86 additions and 86 deletions

View File

@@ -627,24 +627,24 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type)
private static DataColumn createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
return col;
}
private DataTable createTerrainTable()
private static DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof (String));
createCol(terrain, "Revision", typeof (Int32));
DataColumn heightField = createCol(terrain, "Heightfield", typeof (Byte[]));
createCol(terrain, "Heightfield", typeof (Byte[]));
return terrain;
}
private DataTable createPrimTable()
private static DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
@@ -708,7 +708,7 @@ namespace OpenSim.Data.MySQL
return prims;
}
private DataTable createLandTable()
private static DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof (String));
@@ -752,7 +752,7 @@ namespace OpenSim.Data.MySQL
return land;
}
private DataTable createLandAccessListTable()
private static DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof (String));
@@ -762,7 +762,7 @@ namespace OpenSim.Data.MySQL
return landaccess;
}
private DataTable createShapeTable()
private static DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof (String));
@@ -802,7 +802,7 @@ namespace OpenSim.Data.MySQL
return shapes;
}
private DataTable createItemsTable()
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@@ -937,7 +937,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private TaskInventoryItem buildItem(DataRow row)
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -966,7 +966,7 @@ namespace OpenSim.Data.MySQL
return taskItem;
}
private LandData buildLandData(DataRow row)
private static LandData buildLandData(DataRow row)
{
LandData newData = new LandData();
@@ -1018,7 +1018,7 @@ namespace OpenSim.Data.MySQL
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@@ -1027,7 +1027,7 @@ namespace OpenSim.Data.MySQL
return entry;
}
private Array serializeTerrain(double[,] val)
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
@@ -1116,7 +1116,7 @@ namespace OpenSim.Data.MySQL
}
}
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
row["groupPermissions"] = taskItem.GroupMask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(land.globalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@@ -1179,7 +1179,7 @@ namespace OpenSim.Data.MySQL
row["AuthBuyerID"] = land.authBuyerID;
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@@ -1364,7 +1364,7 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private MySqlCommand createInsertCommand(string table, DataTable dt)
private static MySqlCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
@@ -1399,7 +1399,7 @@ namespace OpenSim.Data.MySQL
return cmd;
}
private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
@@ -1426,7 +1426,7 @@ namespace OpenSim.Data.MySQL
return cmd;
}
private string defineTable(DataTable dt)
private static string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty;
@@ -1471,7 +1471,7 @@ namespace OpenSim.Data.MySQL
/// for us.
///</summary>
///<returns>a built MySql parameter</returns>
private MySqlParameter createMySqlParameter(string name, Type type)
private static MySqlParameter createMySqlParameter(string name, Type type)
{
MySqlParameter param = new MySqlParameter();
param.ParameterName = "?" + name;
@@ -1546,7 +1546,7 @@ namespace OpenSim.Data.MySQL
da.DeleteCommand = delete;
}
private void InitDB(MySqlConnection conn)
private static void InitDB(MySqlConnection conn)
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
@@ -1734,7 +1734,7 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
private static DbType dbtypeFromType(Type type)
{
if (type == typeof (String))
{
@@ -1768,7 +1768,7 @@ namespace OpenSim.Data.MySQL
// this is something we'll need to implement for each db
// slightly differently.
private string MySqlType(Type type)
private static string MySqlType(Type type)
{
if (type == typeof (String))
{