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dont list deleted ones, that still don't know they are gone
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@@ -3824,7 +3824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_List result = new LSL_List();
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World.ForEachRootScenePresence(delegate (ScenePresence avatar)
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{
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if (avatar != null && avatar.UUID != m_host.OwnerID)
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if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID )
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{
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result.Add(new LSL_String(avatar.UUID.ToString()));
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result.Add(new LSL_Vector(avatar.AbsolutePosition));
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@@ -3844,7 +3844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.ForEachRootScenePresence(delegate (ScenePresence avatar)
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{
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// npcs are not childagents but that is now.
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if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent)
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if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit)
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{
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result.Add(new LSL_String(avatar.UUID.ToString()));
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result.Add(new LSL_Vector(avatar.AbsolutePosition));
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