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synced 2026-08-11 03:45:35 +08:00
Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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else
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{
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InventoryItemBase baseItem = invService.QueryItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
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InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
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if (baseItem != null)
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{
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId));
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InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
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if (item != null)
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{
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item.Flags = 1;
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@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId));
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InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
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if (item != null)
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{
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item.Flags = 0;
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@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
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InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID));
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InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
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InventoryFolderBase folder = null;
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if (item != null && trashFolder != null)
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@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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else
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{
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folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID));
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folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
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if (folder != null & trashFolder != null)
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{
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@@ -428,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// Fetch from service
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//
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folder = invService.QueryFolder(folder);
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folder = invService.GetFolder(folder);
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if (folder == null)
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{
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m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
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@@ -458,7 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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// Fetch from service
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//
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item = invService.QueryItem(item);
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item = invService.GetItem(item);
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if (item == null)
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{
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m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
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@@ -184,9 +184,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns>true if the item was successfully deleted</returns>
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public abstract bool DeleteItem(InventoryItemBase item);
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public abstract InventoryItemBase QueryItem(InventoryItemBase item);
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public abstract InventoryItemBase GetItem(InventoryItemBase item);
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public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder);
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public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
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/// <summary>
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/// Does the given user have an inventory structure?
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@@ -387,13 +387,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public override InventoryItemBase QueryItem(InventoryItemBase item)
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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if (IsLocalGridUser(item.Owner))
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return m_GridService.QueryItem(item);
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return m_GridService.GetItem(item);
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else
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{
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UUID sessionID = GetSessionID(item.Owner);
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@@ -402,13 +402,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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if (IsLocalGridUser(folder.Owner))
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return m_GridService.QueryFolder(folder);
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return m_GridService.GetFolder(folder);
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else
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{
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UUID sessionID = GetSessionID(folder.Owner);
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@@ -292,14 +292,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_InventoryService.DeleteItem(item);
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}
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public override InventoryItemBase QueryItem(InventoryItemBase item)
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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return m_InventoryService.QueryItem(item);
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return m_InventoryService.GetItem(item);
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}
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public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.QueryFolder(folder);
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return m_InventoryService.GetFolder(folder);
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}
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/// <summary>
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@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
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}
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public override InventoryItemBase QueryItem(InventoryItemBase item)
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
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}
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public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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@@ -966,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard));
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InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
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if (assetRequestItem == null) // Library item
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{
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assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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@@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(script));
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InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
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if (assetRequestItem == null) // Library item
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{
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
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@@ -1479,7 +1479,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard));
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InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
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if (assetRequestItem == null) // Library item
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{
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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