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synced 2026-08-12 04:05:42 +08:00
Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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{
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InventoryItemBase item = new InventoryItemBase(itemID);
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item.Owner = remoteClient.AgentId;
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item = InventoryService.QueryItem(item);
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item = InventoryService.GetItem(item);
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//if (item == null)
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//{ // Fetch the item
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// item = new InventoryItemBase();
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@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns></returns>
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public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
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{
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
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UUID itemID, InventoryItemBase itemUpd)
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{
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
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if ((item != null) && (item.Owner == senderId))
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{
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@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
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{
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//// Retrieve the folder from the sender
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InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId));
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InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
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if (null == folder)
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{
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m_log.ErrorFormat(
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@@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (item == null)
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{
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item = InventoryService.QueryItem(new InventoryItemBase(oldItemID));
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item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
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if (item == null)
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{
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@@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID copyID = UUID.Random();
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if (itemID != UUID.Zero)
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{
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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// Try library
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if (null == item)
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@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
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{
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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// Try library
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// XXX clumsy, possibly should be one call
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@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
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item = InventoryService.QueryItem(item);
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item = InventoryService.GetItem(item);
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//item = userInfo.RootFolder.FindItem(
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// objectGroup.RootPart.FromUserInventoryItemID);
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@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
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BypassRayCast, bRayEndIsIntersection,true,scale, false);
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// Rez object
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -382,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
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InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
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if (item != null)
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{
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@@ -516,7 +516,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
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{
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InventoryFolderBase folder = new InventoryFolderBase(folderID);
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folder = InventoryService.QueryFolder(folder);
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folder = InventoryService.GetFolder(folder);
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if (folder != null)
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{
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folder.ParentID = parentID;
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@@ -1020,11 +1020,11 @@ namespace OpenSim.Region.Framework.Scenes
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public bool WaitForCallback(UUID id)
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{
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int count = 20;
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int count = 200;
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while (m_agentsInTransit.Contains(id) && count-- > 0)
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{
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//m_log.Debug(" >>> Waiting... " + count);
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Thread.Sleep(1000);
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Thread.Sleep(100);
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}
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if (count > 0)
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@@ -1141,16 +1141,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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pos = pos + (agent.Velocity);
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CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
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if (userInfo != null)
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{
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userInfo.DropInventory();
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}
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else
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{
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m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
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agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
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}
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//CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
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//if (userInfo != null)
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//{
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// userInfo.DropInventory();
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//}
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//else
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//{
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// m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
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// agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
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//}
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//bool crossingSuccessful =
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// CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
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