Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.

This commit is contained in:
Diva Canto
2009-08-13 14:10:12 -07:00
parent 6b9cc6c48d
commit 5246dc33dc
21 changed files with 70 additions and 70 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
@@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
{
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
if ((item != null) && (item.Owner == senderId))
{
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{
//// Retrieve the folder from the sender
InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId));
InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
if (null == folder)
{
m_log.ErrorFormat(
@@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
{
item = InventoryService.QueryItem(new InventoryItemBase(oldItemID));
item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
if (item == null)
{
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
@@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
// Try library
if (null == item)
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
// Try library
// XXX clumsy, possibly should be one call
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
item = InventoryService.QueryItem(item);
item = InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
@@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{