diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index c4e8e7e632..144d473c25 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs @@ -128,10 +128,10 @@ namespace OpenSim.Region.PhysicsModules.SharedBase public void AddCollider(uint localID, ContactPoint contact) { - if (m_objCollisionList.ContainsKey(localID)) + if (m_objCollisionList.TryGetValue(localID, out ContactPoint oldcp)) { - float lastVel = m_objCollisionList[localID].RelativeSpeed; - if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) + float lastVel = oldcp.RelativeSpeed; + if (oldcp.PenetrationDepth < contact.PenetrationDepth) { if (Math.Abs(lastVel) > Math.Abs(contact.RelativeSpeed)) contact.RelativeSpeed = lastVel; @@ -139,9 +139,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase } else if (Math.Abs(lastVel) < Math.Abs(contact.RelativeSpeed)) { - ContactPoint tmp = m_objCollisionList[localID]; - tmp.RelativeSpeed = contact.RelativeSpeed; - m_objCollisionList[localID] = tmp; + oldcp.RelativeSpeed = contact.RelativeSpeed; + m_objCollisionList[localID] = oldcp; } } else diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index 9ae49aed4f..c835d390c3 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs @@ -1676,7 +1676,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde } } - // information block for in debug breakpoint only /* int ntopactivegeoms = SafeNativeMethods.SpaceGetNumGeoms(ActiveSpace);