fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 02:54:43 +01:00
parent 5ddefc2564
commit 528cc8136e
7 changed files with 28 additions and 53 deletions

View File

@@ -35,12 +35,9 @@ namespace OpenSim.Framework
public string StorageDll { get; set; }
public string ClientstackDll { get; set; }
/// <summary>
/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
/// PhysicsScene in order to perform collision detection
/// </summary>
public bool PhysicalPrim { get; set; }
public string LibrariesXMLFile { get; set; }
public const uint DefaultRegionHttpPort = 9000;