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fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
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@@ -362,7 +362,6 @@ namespace OpenSim
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{
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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@@ -659,7 +659,7 @@ namespace OpenSim
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return new Scene(
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regionInfo, circuitManager, sceneGridService,
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simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
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simDataService, estateDataService, m_moduleLoader, false,
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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