fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 02:54:43 +01:00
parent 5ddefc2564
commit 528cc8136e
7 changed files with 28 additions and 53 deletions

View File

@@ -362,7 +362,6 @@ namespace OpenSim
{
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);