fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 02:54:43 +01:00
parent 5ddefc2564
commit 528cc8136e
7 changed files with 28 additions and 53 deletions

View File

@@ -108,7 +108,7 @@ namespace OpenSim.Tests.Common
IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
regInfo, acm, scs, simDataService, estateDataService, null, false, false, configSource, null);
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());

View File

@@ -41,10 +41,10 @@ namespace OpenSim.Tests.Common.Mock
public TestScene(
RegionInfo regInfo, AgentCircuitManager authen,
SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
ModuleLoader moduleLoader, bool dumpAssetsToFile,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
: base(regInfo, authen, sceneGridService, simDataService, estateDataService, moduleLoader,
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
dumpAssetsToFile, SeeIntoRegionFromNeighbor, config, simulatorVersion)
{
}