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BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
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@@ -109,7 +109,7 @@ public sealed class BSShapeCollection : IDisposable
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prim.BSShape, shapeData, bodyCallback);
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ret = newGeom || newBody;
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}
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DetailLog("{0},BSShapeCollection.GetBodyAndShape,force={1},ret={2},body={3},shape={4}",
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DetailLog("{0},BSShapeCollection.GetBodyAndShape,taintExit,force={1},ret={2},body={3},shape={4}",
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prim.LocalID, forceRebuild, ret, prim.BSBody, prim.BSShape);
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return ret;
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