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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
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@@ -979,7 +979,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendKillObject(ulong regionHandle, List<uint> localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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