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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
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@@ -529,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected void KillEntity(Scene scene, uint localID)
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{
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scene.SendKillObject(localID);
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scene.SendKillObject(new List<uint>() { localID });
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}
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protected virtual GridRegion GetFinalDestination(GridRegion region)
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