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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
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@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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public delegate void KiPrimitiveDelegate(uint localID);
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public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
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/// <summary>
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@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
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// private LogOffUser handlerLogOffUser = null;
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// private GetLandData handlerGetLandData = null; // OnGetLandData
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public KiPrimitiveDelegate KiPrimitive;
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public SceneCommunicationService()
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{
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}
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