Make SendKillObject send multiple localIDs in one packet. This avoids the

halting visual behavior of large group deletes and eliminates the packet flood
This commit is contained in:
Melanie
2010-10-08 11:31:52 +02:00
parent ba0afa53d3
commit 52dd547863
19 changed files with 79 additions and 53 deletions

View File

@@ -44,8 +44,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes
{
public delegate void KiPrimitiveDelegate(uint localID);
public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
/// <summary>
@@ -113,8 +111,6 @@ namespace OpenSim.Region.Framework.Scenes
// private LogOffUser handlerLogOffUser = null;
// private GetLandData handlerGetLandData = null; // OnGetLandData
public KiPrimitiveDelegate KiPrimitive;
public SceneCommunicationService()
{
}