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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
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@@ -386,7 +386,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
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selectedTree.LocalId);
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new List<uint>() { selectedTree.LocalId });
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});
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}
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else
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@@ -727,7 +727,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
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selectedTree.LocalId);
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new List<uint>() { selectedTree.LocalId });
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});
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break;
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