reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )

This commit is contained in:
UbitUmarov
2016-07-26 21:39:47 +01:00
parent 1a8a8e16ef
commit 52decfcc16
4 changed files with 122 additions and 150 deletions

View File

@@ -346,7 +346,7 @@ namespace OpenSim.Region.Framework.Scenes
private float m_healRate = 1f;
private float m_healRatePerFrame = 0.05f;
protected ulong crossingFromRegion;
// protected ulong crossingFromRegion;
private readonly Vector3[] Dir_Vectors = new Vector3[12];
@@ -568,19 +568,16 @@ namespace OpenSim.Region.Framework.Scenes
public string Firstname { get; private set; }
public string Lastname { get; private set; }
public bool haveGroupInformation;
public bool gotCrossUpdate;
public string Grouptitle
{
get { return UseFakeGroupTitle ? "(Loading)" : m_groupTitle; }
get { return m_groupTitle; }
set { m_groupTitle = value; }
}
private string m_groupTitle;
/// <summary>
/// When this is 'true', return a dummy group title instead of the real group title. This is
/// used as part of a hack to force viewers to update the displayed avatar name.
/// </summary>
public bool UseFakeGroupTitle { get; set; }
// Agent's Draw distance.
private float m_drawDistance = 255f;
public float DrawDistance
@@ -1062,9 +1059,9 @@ namespace OpenSim.Region.Framework.Scenes
if (account != null)
UserLevel = account.UserLevel;
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
// IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
// if (gm != null)
// Grouptitle = gm.GetGroupTitle(m_uuid);
m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
@@ -1258,11 +1255,6 @@ namespace OpenSim.Region.Framework.Scenes
// Should not be needed if we are not trying to tell this region to close
// DoNotCloseAfterTeleport = false;
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
RegionHandle = m_scene.RegionInfo.RegionHandle;
@@ -1511,6 +1503,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void MakeChildAgent(ulong newRegionHandle)
{
haveGroupInformation = false;
gotCrossUpdate = false;
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
RegionHandle = newRegionHandle;
@@ -1978,25 +1972,29 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// start sending terrain patchs
if (!isNPC)
Scene.SendLayerData(ControllingClient);
if (!IsChildAgent && !isNPC)
if(!haveGroupInformation && !IsChildAgent && !isNPC)
{
// oh crap.. lets retry it directly
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
if (cof == null)
COF = UUID.Zero;
else
COF = cof.ID;
m_log.DebugFormat("[ScenePresence]: CompleteMovement COF for {0} is {1}", client.AgentId, COF);
m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
}
// Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (!string.IsNullOrEmpty(m_callbackURI))
@@ -2029,6 +2027,10 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// start sending terrain patchs
if (!gotCrossUpdate && !isNPC)
Scene.SendLayerData(ControllingClient);
m_previusParcelHide = false;
m_previusParcelUUID = UUID.Zero;
m_currentParcelHide = false;
@@ -2204,6 +2206,9 @@ namespace OpenSim.Region.Framework.Scenes
// m_currentParcelHide = newhide;
// }
haveGroupInformation = true;
gotCrossUpdate = false;
m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
m_log.DebugFormat("[CompleteMovement] end: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -4470,7 +4475,7 @@ namespace OpenSim.Region.Framework.Scenes
checkRePrioritization();
}
public void CopyTo(AgentData cAgent)
public void CopyTo(AgentData cAgent, bool isCrossUpdate)
{
cAgent.CallbackURI = m_callbackURI;
@@ -4534,6 +4539,29 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.CopyAttachments(this, cAgent);
cAgent.isCrossingUpdate = isCrossUpdate;
if(isCrossUpdate && haveGroupInformation)
{
cAgent.agentCOF = COF;
cAgent.ActiveGroupID = ControllingClient.ActiveGroupId;
cAgent.ActiveGroupName = ControllingClient.ActiveGroupName;
cAgent.ActiveGroupTitle = Grouptitle;
Dictionary<UUID, ulong> gpowers = ControllingClient.GetGroupPowers();
if(gpowers.Count >0)
{
cAgent.Groups = new AgentGroupData[gpowers.Count];
int i = 0;
foreach (UUID gid in gpowers.Keys)
{
// WARNING we dont' have AcceptNotices in cache.. sending as true mb no one notices ;)
AgentGroupData agd = new AgentGroupData(gid,gpowers[gid],true);
cAgent.Groups[i++] = agd;
}
}
}
}
private void CopyFrom(AgentData cAgent)
@@ -4629,6 +4657,45 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.CopyAttachments(cAgent, this);
haveGroupInformation = false;
// using this as protocol detection don't want to mess with the numbers for now
if(cAgent.ActiveGroupTitle != null)
{
COF = cAgent.agentCOF;
ControllingClient.ActiveGroupId = cAgent.ActiveGroupID;
ControllingClient.ActiveGroupName = cAgent.ActiveGroupName;
ControllingClient.ActiveGroupPowers = 0;
Grouptitle = cAgent.ActiveGroupTitle;
int ngroups = cAgent.Groups.Length;
if(ngroups > 0)
{
Dictionary<UUID, ulong> gpowers = new Dictionary<UUID, ulong>(ngroups);
for(int i = 0 ; i < ngroups; i++)
{
AgentGroupData agd = cAgent.Groups[i];
gpowers[agd.GroupID] = agd.GroupPowers;
}
ControllingClient.SetGroupPowers(gpowers);
if(cAgent.ActiveGroupID == UUID.Zero)
haveGroupInformation = true;
else if(gpowers.ContainsKey(cAgent.ActiveGroupID))
{
ControllingClient.ActiveGroupPowers = gpowers[cAgent.ActiveGroupID];
haveGroupInformation = true;
}
}
else if(cAgent.ActiveGroupID == UUID.Zero)
{
haveGroupInformation = true;
}
}
gotCrossUpdate = cAgent.isCrossingUpdate;
lock (m_originRegionIDAccessLock)
m_originRegionID = cAgent.RegionID;
}
@@ -4636,7 +4703,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CopyAgent(out IAgentData agent)
{
agent = new CompleteAgentData();
CopyTo((AgentData)agent);
CopyTo((AgentData)agent, false);
return true;
}