In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.

Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-06-25 21:08:19 +01:00
parent 6d3ee8bb39
commit 5301648cff
3 changed files with 42 additions and 2 deletions

View File

@@ -3808,6 +3808,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
&& part.ParentGroup.HasPrivateAttachmentPoint
&& part.ParentGroup.AttachedAvatar != AgentId)
continue;
// If the part has since been deleted, then drop the update. In the case of attachments,
// this is to avoid spurious updates to other viewers since post-processing of attachments
// has to change the IsAttachment flag for various reasons (which will end up in a pass
// of the test above).
//
// Actual deletions (kills) happen in another method.
if (part.ParentGroup.IsDeleted)
continue;
}
objectUpdateBlocks.Value.Add(updateBlock);
@@ -3815,7 +3824,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else if (!canUseImproved)
{
compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
SceneObjectPart part = (SceneObjectPart)update.Entity;
ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
= CreateCompressedUpdateBlock(part, updateFlags);
// If the part has since been deleted, then drop the update. In the case of attachments,
// this is to avoid spurious updates to other viewers since post-processing of attachments
// has to change the IsAttachment flag for various reasons (which will end up in a pass
// of the test above).
//
// Actual deletions (kills) happen in another method.
if (part.ParentGroup.IsDeleted)
continue;
compressedUpdateBlocks.Value.Add(compressedBlock);
compressedUpdates.Value.Add(update);
}
else
@@ -3842,6 +3864,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
&& part.ParentGroup.HasPrivateAttachmentPoint
&& part.ParentGroup.AttachedAvatar != AgentId)
continue;
// If the part has since been deleted, then drop the update. In the case of attachments,
// this is to avoid spurious updates to other viewers since post-processing of attachments
// has to change the IsAttachment flag for various reasons (which will end up in a pass
// of the test above).
//
// Actual deletions (kills) happen in another method.
if (part.ParentGroup.IsDeleted)
continue;
}
terseUpdateBlocks.Value.Add(terseUpdateBlock);