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https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
This commit is contained in:
@@ -137,6 +137,16 @@ namespace OpenSim.Framework.Communications.Caches
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return asset;
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}
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public AssetBase GetAsset(LLUUID assetID, bool isTexture)
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{
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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{
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this._assetServer.RequestAsset(assetID, isTexture);
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}
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return asset;
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}
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public void AddAsset(AssetBase asset)
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{
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// Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
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@@ -241,44 +251,51 @@ namespace OpenSim.Framework.Communications.Caches
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if (IsTexture)
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{
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// Console.WriteLine("asset recieved from asset server");
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TextureImage image = new TextureImage(asset);
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this.Textures.Add(image.FullID, image);
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if (this.RequestedTextures.ContainsKey(image.FullID))
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if (!this.Textures.ContainsKey(image.FullID))
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{
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AssetRequest req = this.RequestedTextures[image.FullID];
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req.ImageInfo = image;
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if (image.Data.LongLength > 600)
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this.Textures.Add(image.FullID, image);
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if (this.RequestedTextures.ContainsKey(image.FullID))
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(image.Data.Length - 600 ) / 1000;
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AssetRequest req = this.RequestedTextures[image.FullID];
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req.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedTextures.Remove(image.FullID);
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this.TextureRequests.Add(req);
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedTextures.Remove(image.FullID);
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this.TextureRequests.Add(req);
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}
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}
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else
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{
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AssetInfo assetInf = new AssetInfo(asset);
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this.Assets.Add(assetInf.FullID, assetInf);
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if (this.RequestedAssets.ContainsKey(assetInf.FullID))
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if (!this.Assets.ContainsKey(assetInf.FullID))
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{
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AssetRequest req = this.RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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if (assetInf.Data.LongLength > 600)
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this.Assets.Add(assetInf.FullID, assetInf);
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if (this.RequestedAssets.ContainsKey(assetInf.FullID))
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
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AssetRequest req = this.RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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if (assetInf.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedAssets.Remove(assetInf.FullID);
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this.AssetRequests.Add(req);
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedAssets.Remove(assetInf.FullID);
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this.AssetRequests.Add(req);
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}
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}
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}
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@@ -105,13 +105,27 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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public void updateItem(LLUUID userID, InventoryItemBase itemInfo)
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public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
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{
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if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
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{
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this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
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}
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}
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public bool DeleteItem(LLUUID userID, InventoryItemBase item)
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{
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bool result = false;
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if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
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{
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result = RootFolder.DeleteItem(item.inventoryID);
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if (result)
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{
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this.m_parentCommsManager.InventoryServer.DeleteInventoryItem(userID, item);
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}
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}
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return result;
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}
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}
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@@ -90,6 +90,26 @@ namespace OpenSim.Framework.Communications.Caches
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return base2;
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}
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public bool DeleteItem(LLUUID itemID)
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{
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bool found = false;
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if (this.Items.ContainsKey(itemID))
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{
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Items.Remove(itemID);
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return true;
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}
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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found = folder.DeleteItem(itemID);
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if (found == true)
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{
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break;
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}
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}
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return found;
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}
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public InventoryFolder HasSubFolder(LLUUID folderID)
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{
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InventoryFolder returnFolder = null;
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@@ -16,5 +16,6 @@ namespace OpenSim.Framework.Communications
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void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
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void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
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void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
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void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
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}
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}
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@@ -319,6 +319,15 @@ namespace OpenSim.Framework.Data.MySQL
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addInventoryItem(item);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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public void deleteInventoryItem(InventoryItemBase item)
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{
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}
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/// <summary>
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/// Creates a new inventory folder
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/// </summary>
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@@ -446,6 +446,23 @@ namespace OpenSim.Framework.Data.SQLite
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this.addItem(item);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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public void deleteInventoryItem(InventoryItemBase item)
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{
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DataTable inventoryItemTable = ds.Tables["inventoryitems"];
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DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
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if (inventoryRow != null)
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{
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inventoryRow.Delete();
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}
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this.invItemsDa.Update(ds, "inventoryitems");
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}
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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@@ -201,6 +201,12 @@ namespace OpenSim.Framework.Data
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/// <param name="item">The updated item</param>
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void updateInventoryItem(InventoryItemBase item);
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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void deleteInventoryItem(InventoryItemBase item);
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Interfaces
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
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public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
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public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void StartAnim(LLUUID animID, int seq);
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@@ -210,6 +210,7 @@ namespace OpenSim.Framework.Interfaces
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
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void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
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void SendInventoryItemUpdate(InventoryItemBase Item);
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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void SendNameReply(LLUUID profileId, string firstname, string lastname);
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@@ -138,6 +138,7 @@ namespace OpenSim.Framework
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
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public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
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public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
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public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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@@ -124,6 +124,14 @@ namespace OpenSim.Framework.InventoryServiceBase
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}
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}
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public void deleteItem(InventoryItemBase item)
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{
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.deleteInventoryItem(item);
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}
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}
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/// <summary>
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///
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/// </summary>
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