Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).

This commit is contained in:
MW
2007-08-16 16:31:32 +00:00
parent 915f8cc1a1
commit 531f64a53b
18 changed files with 323 additions and 93 deletions

View File

@@ -630,6 +630,18 @@ namespace OpenSim.Region.ClientStack
OutPacket(InventoryReply);
}
public void SendRemoveInventoryItem(LLUUID itemID)
{
RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
remove.AgentData.AgentID = this.AgentID;
remove.AgentData.SessionID = this.SessionID;
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
remove.InventoryData[0].ItemID = itemID;
OutPacket(remove);
}
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{
ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();