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* minor: log message twiddling
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@@ -555,18 +555,14 @@ namespace OpenSim.Region.Environment.Scenes
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protected internal void AddScenePresence(ScenePresence presence)
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{
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bool child = presence.IsChildAgent;
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if (child)
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{
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m_numChildAgents++;
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m_log.Info("[SCENE]" + m_regInfo.RegionName + ": Creating new child agent.");
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}
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else
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{
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m_numRootAgents++;
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m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Creating new root agent.");
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m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Adding Physical agent.");
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presence.AddToPhysicalScene();
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}
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@@ -1982,16 +1982,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="child"></param>
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public override void AddNewClient(IClientAPI client, bool child)
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{
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Creating new client for {0} at {1}",
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client.AgentId, RegionInfo.RegionName);
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SubscribeToClientEvents(client);
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ScenePresence presence;
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if (m_restorePresences.ContainsKey(client.AgentId))
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{
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m_log.Info("[REGION]: Restoring Scene Presence");
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m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
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presence = m_restorePresences[client.AgentId];
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m_restorePresences.Remove(client.AgentId);
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@@ -2015,7 +2011,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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m_log.Info("[REGION]: Adding New Scene Presence");
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m_log.DebugFormat(
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"[SCENE]: Adding new {0} agent {1} {2} in {3}",
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(child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
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CommsManager.UserProfileCacheService.AddNewUser(client);
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@@ -2263,6 +2261,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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try
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{
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m_log.DebugFormat(
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"[SCENE]: Removing {0} agent {1} from region {2}",
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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if (avatar.IsChildAgent)
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{
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m_innerScene.removeUserCount(false);
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@@ -654,7 +654,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_animations.Clear();
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
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// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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Velocity = new LLVector3(0, 0, 0);
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