Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).

Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-26 03:57:51 +00:00
parent 8ea112a5b2
commit 53833babf9
2 changed files with 60 additions and 2 deletions

View File

@@ -62,6 +62,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
myScriptEngine.World.EventManager.OnScriptMovingStartEvent += moving_start;
myScriptEngine.World.EventManager.OnScriptMovingEndEvent += moving_end;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
@@ -419,14 +421,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// dataserver: not handled here
// link_message: not handled here
public void moving_start(uint localID, UUID itemID)
public void moving_start(uint localID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"moving_start",new object[0],
new DetectParams[0]));
}
public void moving_end(uint localID, UUID itemID)
public void moving_end(uint localID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"moving_end",new object[0],