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Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
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@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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bool permission = false;
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bool locked = false;
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if (!m_scene.Entities.ContainsKey(objId))
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{
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return false;
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}
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SceneObjectPart part = m_scene.GetSceneObjectPart(objId);
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// If it's not an object, we cant edit it.
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if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
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{
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if (part == null)
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return false;
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}
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SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
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SceneObjectGroup group = part.ParentGroup;
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UUID objectOwner = group.OwnerID;
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locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
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@@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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// If we selected a sub-prim to edit, the objectID won't represent the object, but only a part.
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// We have to check the permissions of the group, though.
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if (part.ParentID != 0)
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{
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objectID = part.ParentUUID;
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part = m_scene.GetSceneObjectPart(objectID);
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}
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return GenericObjectPermission(editorID, objectID, false);
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}
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