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Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful
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@@ -2376,9 +2376,19 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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/// <summary>
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/// Attach an object.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="pos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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{
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m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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}
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public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
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