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Fix merge issue from core
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@@ -8408,7 +8408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Vector lower;
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LSL_Vector upper;
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if (presence.Animator.Animations.DefaultAnimation.AnimID
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== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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== DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
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{
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// This is for ground sitting avatars
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float height = presence.Appearance.AvatarHeight / 2.66666667f;
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