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synced 2026-05-16 03:36:04 +08:00
this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
This commit is contained in:
@@ -191,6 +191,12 @@ namespace OpenSim.Data.MySQL
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cmd.ExecuteNonQuery();
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}
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public void ExecuteSql(string sql)
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{
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MySqlCommand cmd = new MySqlCommand(sql, dbcon);
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cmd.ExecuteNonQuery();
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}
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/// <summary>
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/// Given a list of tables, return the version of the tables, as seen in the database
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/// </summary>
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@@ -532,38 +538,42 @@ namespace OpenSim.Data.MySQL
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public AvatarAppearance readAppearanceRow(IDataReader reader)
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{
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AvatarAppearance appearance = new AvatarAppearance();
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appearance.Owner = new LLUUID((string)reader["owner"]);
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appearance.Serial = Convert.ToInt32(reader["serial"]);
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appearance.VisualParams = (byte[])reader["visual_params"];
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appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
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appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
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appearance.BodyItem = new LLUUID((string)reader["body_item"]);
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appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
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appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
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appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
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appearance.HairItem = new LLUUID((string)reader["hair_item"]);
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appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
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appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
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appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
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appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
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appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
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appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
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appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
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appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
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appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
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appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
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appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
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appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
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appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
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appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
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appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
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appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
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appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
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appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
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appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
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appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
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appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
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AvatarAppearance appearance = null;
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if (reader.Read())
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{
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appearance = new AvatarAppearance();
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appearance.Owner = new LLUUID((string)reader["owner"]);
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appearance.Serial = Convert.ToInt32(reader["serial"]);
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appearance.VisualParams = (byte[])reader["visual_params"];
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appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
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appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
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appearance.BodyItem = new LLUUID((string)reader["body_item"]);
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appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
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appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
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appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
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appearance.HairItem = new LLUUID((string)reader["hair_item"]);
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appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
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appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
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appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
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appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
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appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
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appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
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appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
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appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
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appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
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appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
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appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
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appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
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appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
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appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
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appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
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appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
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appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
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appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
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appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
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appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
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appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
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}
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return appearance;
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}
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@@ -1007,10 +1017,10 @@ namespace OpenSim.Data.MySQL
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MySqlCommand cmd = (MySqlCommand) dbcon.CreateCommand();
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cmd.CommandText = sql;
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cmd.Parameters.AddWithValue("?owner", appearance.Owner.ToString());
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cmd.Parameters.AddWithValue("?serial", appearance.Serial.ToString());
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cmd.Parameters.AddWithValue("?serial", appearance.Serial);
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cmd.Parameters.AddWithValue("?visual_params", appearance.VisualParams);
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cmd.Parameters.AddWithValue("?texture", appearance.Texture.ToBytes());
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cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight.ToString());
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cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight);
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cmd.Parameters.AddWithValue("?body_item", appearance.BodyItem.ToString());
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cmd.Parameters.AddWithValue("?body_asset", appearance.BodyAsset.ToString());
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cmd.Parameters.AddWithValue("?skin_item", appearance.SkinItem.ToString());
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@@ -1037,12 +1047,10 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("?underpants_asset", appearance.UnderPantsAsset.ToString());
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cmd.Parameters.AddWithValue("?skirt_item", appearance.SkirtItem.ToString());
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cmd.Parameters.AddWithValue("?skirt_asset", appearance.SkirtAsset.ToString());
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int x;
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if ((x = cmd.ExecuteNonQuery()) > 0)
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{
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if (cmd.ExecuteNonQuery() > 0)
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returnval = true;
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}
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cmd.Dispose();
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}
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catch (Exception e)
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@@ -34,8 +34,6 @@ using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data.Base;
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using OpenSim.Data.MapperFactory;
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using OpenSim.Data.MySQLMapper;
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namespace OpenSim.Data.MySQL
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{
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@@ -56,8 +54,6 @@ namespace OpenSim.Data.MySQL
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private string m_userFriendsTableName;
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private string m_appearanceTableName = "avatarappearance";
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private string m_connectString;
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private BaseDatabaseConnector m_databaseMapper;
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private AppearanceTableMapper m_appearanceMapper;
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/// <summary>
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/// Loads and initialises the MySQL storage plugin
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@@ -107,15 +103,6 @@ namespace OpenSim.Data.MySQL
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database = new MySQLManager(m_connectString);
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}
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string mapperTypeStr = "MySQL";
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DataMapperFactory.MAPPER_TYPE mapperType =
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(DataMapperFactory.MAPPER_TYPE)
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Enum.Parse(typeof (DataMapperFactory.MAPPER_TYPE), mapperTypeStr);
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m_databaseMapper = DataMapperFactory.GetDataBaseMapper(mapperType, m_connectString);
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m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
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TestTables();
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}
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@@ -203,6 +190,12 @@ namespace OpenSim.Data.MySQL
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{
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database.ExecuteResourceSql("CreateAvatarAppearance.sql");
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return;
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}
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else if (oldVersion.Contains("Rev.1"))
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{
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database.ExecuteSql("drop table avatarappearance");
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database.ExecuteResourceSql("CreateAvatarAppearance.sql");
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return;
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}
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}
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@@ -676,18 +669,35 @@ namespace OpenSim.Data.MySQL
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// override
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override public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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AvatarAppearance appearance = null;
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if (!m_appearanceMapper.TryGetValue(user.UUID, out appearance))
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{
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appearance = null;
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try {
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lock (database)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?owner"] = user.ToString();
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IDbCommand result = database.Query("SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param);
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IDataReader reader = result.ExecuteReader();
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AvatarAppearance appearance = database.readAppearanceRow(reader);
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reader.Close();
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result.Dispose();
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return appearance;
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}
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}
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catch (Exception e)
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{
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database.Reconnect();
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m_log.Error(e.ToString());
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return null;
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}
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return appearance;
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}
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// override
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override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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m_appearanceMapper.Update(user.UUID, appearance);
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appearance.Owner = user;
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database.insertAppearanceRow(appearance);
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}
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override public void AddAttachment(LLUUID user, LLUUID item)
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@@ -4,36 +4,39 @@
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DROP TABLE IF EXISTS `avatarappearance`;
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CREATE TABLE `avatarappearance` (
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`UUID` char(36) NOT NULL,
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`Serial` int(10) unsigned NOT NULL,
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`WearableItem0` char(36) NOT NULL,
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`WearableAsset0` char(36) NOT NULL,
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`WearableItem1` char(36) NOT NULL,
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`WearableAsset1` char(36) NOT NULL,
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`WearableItem2` char(36) NOT NULL,
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`WearableAsset2` char(36) NOT NULL,
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`WearableItem3` char(36) NOT NULL,
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`WearableAsset3` char(36) NOT NULL,
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`WearableItem4` char(36) NOT NULL,
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`WearableAsset4` char(36) NOT NULL,
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`WearableItem5` char(36) NOT NULL,
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`WearableAsset5` char(36) NOT NULL,
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`WearableItem6` char(36) NOT NULL,
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`WearableAsset6` char(36) NOT NULL,
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`WearableItem7` char(36) NOT NULL,
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`WearableAsset7` char(36) NOT NULL,
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`WearableItem8` char(36) NOT NULL,
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`WearableAsset8` char(36) NOT NULL,
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`WearableItem9` char(36) NOT NULL,
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`WearableAsset9` char(36) NOT NULL,
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`WearableItem10` char(36) NOT NULL,
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`WearableAsset10` char(36) NOT NULL,
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`WearableItem11` char(36) NOT NULL,
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`WearableAsset11` char(36) NOT NULL,
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`WearableItem12` char(36) NOT NULL,
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`WearableAsset12` char(36) NOT NULL,
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Owner char(36) NOT NULL,
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Serial int(10) unsigned NOT NULL,
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Visual_Params blob NOT NULL,
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Texture blob NOT NULL,
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Avatar_Height float NOT NULL,
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Body_Item char(36) NOT NULL,
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Body_Asset char(36) NOT NULL,
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Skin_Item char(36) NOT NULL,
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Skin_Asset char(36) NOT NULL,
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Hair_Item char(36) NOT NULL,
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Hair_Asset char(36) NOT NULL,
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Eyes_Item char(36) NOT NULL,
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Eyes_Asset char(36) NOT NULL,
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Shirt_Item char(36) NOT NULL,
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Shirt_Asset char(36) NOT NULL,
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Pants_Item char(36) NOT NULL,
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Pants_Asset char(36) NOT NULL,
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Shoes_Item char(36) NOT NULL,
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Shoes_Asset char(36) NOT NULL,
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Socks_Item char(36) NOT NULL,
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Socks_Asset char(36) NOT NULL,
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Jacket_Item char(36) NOT NULL,
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Jacket_Asset char(36) NOT NULL,
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Gloves_Item char(36) NOT NULL,
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Gloves_Asset char(36) NOT NULL,
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Undershirt_Item char(36) NOT NULL,
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Undershirt_Asset char(36) NOT NULL,
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Underpants_Item char(36) NOT NULL,
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Underpants_Asset char(36) NOT NULL,
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Skirt_Item char(36) NOT NULL,
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Skirt_Asset char(36) NOT NULL,
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PRIMARY KEY (`UUID`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev.1';
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PRIMARY KEY (`Owner`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev.2';
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