mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
This commit is contained in:
@@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
|
||||
|
||||
/// Appearance
|
||||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
public override AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
{
|
||||
AvatarAppearance appearance;
|
||||
// TODO: I'm sure I'll have to do something silly here
|
||||
@@ -328,7 +328,7 @@ namespace OpenSim.Data.NHibernate
|
||||
}
|
||||
|
||||
|
||||
public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
{
|
||||
bool exists = ExistsAppearance(user);
|
||||
using (ISession session = factory.OpenSession())
|
||||
|
||||
Reference in New Issue
Block a user