this removes use of the mapper for wearables, and I can confirm things

get saved to the database.  There are still issues on wearing things
after a cleared cache that I'm looking at now.
This commit is contained in:
Sean Dague
2008-05-21 18:02:09 +00:00
parent 0b719286a4
commit 53bcf2139e
9 changed files with 151 additions and 124 deletions

View File

@@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
/// Appearance
/// TODO: stubs for now to get us to a compiling state gently
public AvatarAppearance GetUserAppearance(LLUUID user)
public override AvatarAppearance GetUserAppearance(LLUUID user)
{
AvatarAppearance appearance;
// TODO: I'm sure I'll have to do something silly here
@@ -328,7 +328,7 @@ namespace OpenSim.Data.NHibernate
}
public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
{
bool exists = ExistsAppearance(user);
using (ISession session = factory.OpenSession())