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this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
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@@ -1456,8 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes
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SendFullUpdateToAllClients();
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SendAppearanceToAllOtherAgents();
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// This is probably egregious
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m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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SendOwnAppearance();
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}
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@@ -61,9 +61,14 @@ namespace OpenSim.Region.Modules.AvatarFactory
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{
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appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId);
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if (appearance != null)
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{
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return true;
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}
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else
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{
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m_log.InfoFormat("[APPEARANCE] appearance not found for {0}", avatarId.ToString());
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return false;
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}
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// //should only let one thread at a time do this part
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// EventWaitHandle waitHandle = null;
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