this removes use of the mapper for wearables, and I can confirm things

get saved to the database.  There are still issues on wearing things
after a cleared cache that I'm looking at now.
This commit is contained in:
Sean Dague
2008-05-21 18:02:09 +00:00
parent 0b719286a4
commit 53bcf2139e
9 changed files with 151 additions and 124 deletions

View File

@@ -1456,8 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes
SendFullUpdateToAllClients();
SendAppearanceToAllOtherAgents();
// This is probably egregious
m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
SendOwnAppearance();
}

View File

@@ -61,9 +61,14 @@ namespace OpenSim.Region.Modules.AvatarFactory
{
appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId);
if (appearance != null)
{
return true;
}
else
{
m_log.InfoFormat("[APPEARANCE] appearance not found for {0}", avatarId.ToString());
return false;
}
// //should only let one thread at a time do this part
// EventWaitHandle waitHandle = null;