Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)

This commit is contained in:
John Hurliman
2009-10-23 01:11:40 -07:00
parent 588361e2a2
commit 53bf479bab
2 changed files with 3 additions and 3 deletions

View File

@@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int total = resend + land + wind + cloud + task + texture + asset + state;
m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
// AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
// Update the token buckets with new throttle values
TokenBucket bucket;