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Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)
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@@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (expiredPackets != null)
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{
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m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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// Resend packets
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for (int i = 0; i < expiredPackets.Count; i++)
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