Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-28 21:56:42 +01:00
22 changed files with 1127 additions and 1058 deletions

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@@ -37,7 +37,6 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
@@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene,
userInfo,
invPath,
new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress))
new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress))
{
}

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@@ -37,7 +37,6 @@ using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes;

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@@ -91,13 +91,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand(
this, "load iar",
"load iar <first> <last> <inventory path> <password> [<archive path>]",
"Load user inventory archive.", HandleLoadInvConsoleCommand);
"load iar <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).",
"<first> is user's first name." + Environment.NewLine
+ "<last> is user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
+ "<password> is the user's password." + Environment.NewLine
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleLoadInvConsoleCommand);
scene.AddCommand(
this, "save iar",
"save iar <first> <last> <inventory path> <password> [<archive path>]",
"Save user inventory archive.", HandleSaveInvConsoleCommand);
"save iar <first> <last> <inventory path> <password> [<IAR path>]",
"Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine
+ "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleSaveInvConsoleCommand);
m_aScene = scene;
}

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@@ -38,7 +38,6 @@ using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
@@ -77,125 +76,118 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Commenting for now! The mock inventory service needs more beef, at least for
// GetFolderForType
// REFACTORING PROBLEM. This needs to be rewritten.
//[Test]
public void TestSaveIarV0_1()
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
// [Test]
// public void TestSaveIarV0_1()
// {
// TestHelper.InMethod();
// //log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Scene scene = SceneSetupHelpers.SetupScene("Inventory");
// SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// CommunicationsManager cm = scene.CommsManager;
// // Create user
// string userFirstName = "Jock";
// string userLastName = "Stirrup";
// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
// lock (this)
// {
// UserProfileTestUtils.CreateUserWithInventory(
// cm, userFirstName, userLastName, userId, InventoryReceived);
// Monitor.Wait(this, 60000);
// }
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// // Create asset
// SceneObjectGroup object1;
// SceneObjectPart part1;
// {
// string partName = "My Little Dog Object";
// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
// Vector3 groupPosition = new Vector3(10, 20, 30);
// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
// part1
// = new SceneObjectPart(
// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
// part1.Name = partName;
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
// object1 = new SceneObjectGroup(part1);
// scene.AddNewSceneObject(object1, false);
// }
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
// UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
// AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
// scene.AssetService.Store(asset1);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// // Create item
// UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
// InventoryItemBase item1 = new InventoryItemBase();
// item1.Name = "My Little Dog";
// item1.AssetID = asset1.FullID;
// item1.ID = item1Id;
// InventoryFolderBase objsFolder
// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
// item1.Folder = objsFolder.ID;
// scene.AddInventoryItem(userId, item1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
// MemoryStream archiveWriteStream = new MemoryStream();
// archiverModule.OnInventoryArchiveSaved += SaveCompleted;
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
// mre.Reset();
// archiverModule.ArchiveInventory(
// Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
// mre.WaitOne(60000, false);
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
// byte[] archive = archiveWriteStream.ToArray();
// MemoryStream archiveReadStream = new MemoryStream(archive);
// TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
// //bool gotControlFile = false;
// bool gotObject1File = false;
// //bool gotObject2File = false;
// string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
// string expectedObject1FilePath = string.Format(
// "{0}{1}{2}",
// ArchiveConstants.INVENTORY_PATH,
// InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
// expectedObject1FileName);
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
// string filePath;
// TarArchiveReader.TarEntryType tarEntryType;
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
// Console.WriteLine("Reading archive");
// while (tar.ReadEntry(out filePath, out tarEntryType) != null)
// {
// Console.WriteLine("Got {0}", filePath);
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
Console.WriteLine("Got {0}", filePath);
//// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//// {
//// gotControlFile = true;
//// }
// if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
//// string fileName = filePath.Remove(0, "Objects/".Length);
////
//// if (fileName.StartsWith(part1.Name))
//// {
// Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
// gotObject1File = true;
//// }
//// else if (fileName.StartsWith(part2.Name))
//// {
//// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//// gotObject2File = true;
//// }
// gotControlFile = true;
// }
// }
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
// string fileName = filePath.Remove(0, "Objects/".Length);
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
// {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
// }
}
}
//// Assert.That(gotControlFile, Is.True, "No control file in archive");
// Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// // TODO: Test presence of more files and contents of files.
// }
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
@@ -541,56 +533,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary>
/// Test replication of an archive path to the user's inventory.
/// </summary>
//[Test]
//public void TestReplicateArchivePathToUserInventory()
//{
// TestHelper.InMethod();
[Test]
public void TestReplicateArchivePathToUserInventory()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
string folder1Name = "a";
string folder2Name = "b";
string itemName = "c.lsl";
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
// //log4net.Config.XmlConfigurator.Configure();
// Scene scene = SceneSetupHelpers.SetupScene("inventory");
// CommunicationsManager commsManager = scene.CommsManager;
// CachedUserInfo userInfo;
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory(
itemArchivePath, false, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
// lock (this)
// {
// // !!! REFACTORING PROBLEM. This needs to be rewritten
// userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
// Monitor.Wait(this, 60000);
// }
// //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
// Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
// List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
// string folder1Name = "a";
// string folder2Name = "b";
// string itemName = "c.lsl";
// string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
// string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
// string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
// string itemArchivePath
// = string.Format(
// "{0}{1}{2}{3}",
// ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
// //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
// new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
// .ReplicateArchivePathToUserInventory(
// itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
// foldersCreated, nodesLoaded);
// //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
// //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
// InventoryFolderBase folder1
// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
// Assert.That(folder1, Is.Not.Null, "Could not find folder a");
// InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
// Assert.That(folder2, Is.Not.Null, "Could not find folder b");
//}
InventoryFolderBase folder1
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
}
}
}

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@@ -25,6 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Net;
using OpenMetaverse;
using OpenSim.Framework.Serialization;
using OpenSim.Region.Framework.Scenes;
@@ -60,5 +63,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
}
/// <summary>
/// Resolve path to a working FileStream
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static Stream GetStream(string path)
{
if (File.Exists(path))
{
return new FileStream(path, FileMode.Open, FileAccess.Read);
}
else
{
try
{
Uri uri = new Uri(path);
if (uri.Scheme == "file")
{
return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read);
}
else
{
if (uri.Scheme != "http")
throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
// OK, now we know we have an HTTP URI to work with
return URIFetch(uri);
}
}
catch (UriFormatException)
{
// In many cases the user will put in a plain old filename that cannot be found so assume that
// this is the problem rather than confusing the issue with a UriFormatException
throw new Exception(String.Format("Cannot find file {0}", path));
}
}
}
public static Stream URIFetch(Uri uri)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
// request.Credentials = credentials;
request.ContentLength = 0;
request.KeepAlive = false;
WebResponse response = request.GetResponse();
Stream file = response.GetResponseStream();
// justincc: gonna ignore the content type for now and just try anything
//if (response.ContentType != "application/x-oar")
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
if (response.ContentLength == 0)
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
// return new BufferedStream(file, (int) response.ContentLength);
return new BufferedStream(file, 1000000);
}
}
}

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@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
try
{
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress);
}
catch (EntryPointNotFoundException e)
{
@@ -472,68 +472,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
return true;
}
/// <summary>
/// Resolve path to a working FileStream
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
private Stream GetStream(string path)
{
if (File.Exists(path))
{
return new FileStream(path, FileMode.Open, FileAccess.Read);
}
else
{
try
{
Uri uri = new Uri(path);
if (uri.Scheme == "file")
{
return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read);
}
else
{
if (uri.Scheme != "http")
throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
// OK, now we know we have an HTTP URI to work with
return URIFetch(uri);
}
}
catch (UriFormatException)
{
// In many cases the user will put in a plain old filename that cannot be found so assume that
// this is the problem rather than confusing the issue with a UriFormatException
throw new Exception(String.Format("Cannot find file {0}", path));
}
}
}
private static Stream URIFetch(Uri uri)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
// request.Credentials = credentials;
request.ContentLength = 0;
request.KeepAlive = false;
WebResponse response = request.GetResponse();
Stream file = response.GetResponseStream();
// justincc: gonna ignore the content type for now and just try anything
//if (response.ContentType != "application/x-oar")
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
if (response.ContentLength == 0)
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
// return new BufferedStream(file, (int) response.ContentLength);
return new BufferedStream(file, 1000000);
}
/// <summary>
/// Load oar control file
/// </summary>

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@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
int lastMapRefresh = 0;
int twoDays = 172800;
int RefreshSeconds = twoDays;
// int RefreshSeconds = twoDays;
try
{