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move hollow sphere faces bug back up to LSL_Api.cs
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@@ -3053,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes
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ret = 1;
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if (hasCut) ret += 2;
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if (hasDimple) ret += 2;
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if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
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if (hasHollow) ret += 1;
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break;
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case PrimType.TORUS:
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ret = 1;
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