Yengine: do use SourceHashCode

This commit is contained in:
UbitUmarov
2018-11-20 22:43:03 +00:00
parent a2208e5c8c
commit 5485ba2ae6
2 changed files with 1 additions and 3 deletions

View File

@@ -173,7 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(i < 0)
i = len - 1;
}
if((i >= len) || !m_Engine.m_UseSourceHashCode)
if((i >= len))
{
// Source consists of nothing but // comments and whitespace,
// or we are being forced to use the asset-id as the key, to