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Yengine: do use SourceHashCode
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@@ -173,7 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if(i < 0)
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i = len - 1;
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}
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if((i >= len) || !m_Engine.m_UseSourceHashCode)
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if((i >= len))
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{
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// Source consists of nothing but // comments and whitespace,
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// or we are being forced to use the asset-id as the key, to
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