mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
* Chasing down memory leak where memory used by a client is not returned on client logout
* This code may or may not be on the right track, but I want to save my work so far.
This commit is contained in:
@@ -39,6 +39,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class ScenePresence : EntityBase
|
||||
{
|
||||
~ScenePresence()
|
||||
{
|
||||
m_log.Info("[ScenePresence] Destructor called");
|
||||
}
|
||||
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static AvatarAnimations Animations = new AvatarAnimations();
|
||||
@@ -1728,4 +1733,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
RemoveFromPhysicalScene();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user