mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Update svn properties, add copyright header, formatting cleanup.
This commit is contained in:
@@ -1,165 +1,165 @@
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/**
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* Copyright (c) 2008, Contributors. All rights reserved.
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Services;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Communications.REST;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.CoreModules.Hypergrid
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{
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public class HGStandaloneInventoryModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool initialized = false;
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private static bool enabled = false;
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private bool m_doLookup = false;
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Scene m_scene;
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HGInventoryService m_inventoryService;
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InventoryServiceBase m_inventoryBase;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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#region IRegionModule interface
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!initialized)
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{
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initialized = true;
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m_scene = scene;
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// This module is only on for standalones
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enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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}
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}
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public void PostInitialise()
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{
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if (enabled)
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{
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m_log.Info("[HGStandaloneInvModule]: Starting...");
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//m_inventoryService = new InventoryService(m_scene);
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m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
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m_inventoryService = new HGInventoryService(m_inventoryBase,
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((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
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(UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer,
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m_scene.CommsManager.NetworkServersInfo.InventoryURL);
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AddHttpHandlers(m_scene.CommsManager.HttpServer);
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m_inventoryService.AddHttpHandlers();
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneInventoryModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public virtual void AddHttpHandlers(IHttpServer httpServer)
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{
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
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httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
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}
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/// <summary>
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/// Check that the source of an inventory request for a particular agent is a current session belonging to
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/// that agent.
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/// </summary>
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/// <param name="session_id"></param>
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/// <param name="avatar_id"></param>
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/// <returns></returns>
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public bool CheckAuthSession(string session_id, string avatar_id)
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{
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return true;
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}
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}
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}
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/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
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||||
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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||||
using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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||||
using OpenSim.Framework.Communications;
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||||
using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Services;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Communications.REST;
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using OpenMetaverse.StructuredData;
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|
||||
namespace OpenSim.Region.CoreModules.Hypergrid
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{
|
||||
public class HGStandaloneInventoryModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static bool initialized = false;
|
||||
private static bool enabled = false;
|
||||
|
||||
private bool m_doLookup = false;
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Scene m_scene;
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HGInventoryService m_inventoryService;
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InventoryServiceBase m_inventoryBase;
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public bool DoLookup
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{
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get { return m_doLookup; }
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set { m_doLookup = value; }
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}
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||||
|
||||
#region IRegionModule interface
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||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
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||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
initialized = true;
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||||
m_scene = scene;
|
||||
|
||||
// This module is only on for standalones
|
||||
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
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||||
}
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}
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public void PostInitialise()
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{
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if (enabled)
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||||
{
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m_log.Info("[HGStandaloneInvModule]: Starting...");
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//m_inventoryService = new InventoryService(m_scene);
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m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
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m_inventoryService = new HGInventoryService(m_inventoryBase,
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((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
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(UserManagerBase)m_scene.CommsManager.UserService, m_scene.CommsManager.HttpServer,
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m_scene.CommsManager.NetworkServersInfo.InventoryURL);
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AddHttpHandlers(m_scene.CommsManager.HttpServer);
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m_inventoryService.AddHttpHandlers();
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}
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGStandaloneInventoryModule"; }
|
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}
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|
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public virtual void AddHttpHandlers(IHttpServer httpServer)
|
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{
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|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
|
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"POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
|
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|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
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"POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
|
||||
|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
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"POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
|
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|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
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"POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
|
||||
|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
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"POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
|
||||
|
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httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
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"POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
|
||||
|
||||
httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||
"POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that the source of an inventory request for a particular agent is a current session belonging to
|
||||
/// that agent.
|
||||
/// </summary>
|
||||
/// <param name="session_id"></param>
|
||||
/// <param name="avatar_id"></param>
|
||||
/// <returns></returns>
|
||||
public bool CheckAuthSession(string session_id, string avatar_id)
|
||||
{
|
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return true;
|
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}
|
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|
||||
}
|
||||
|
||||
}
|
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|
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@@ -1,253 +1,253 @@
|
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Services;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Capabilities;
|
||||
using OpenSim.Framework.Servers.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Hypergrid
|
||||
{
|
||||
public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_scenes = new List<Scene>();
|
||||
protected Scene m_firstScene;
|
||||
|
||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected HGLoginAuthService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
if (m_firstScene == null)
|
||||
{
|
||||
m_firstScene = scene;
|
||||
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig != null)
|
||||
{
|
||||
m_enabled = !startupConfig.GetBoolean("gridmode", false);
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
m_log.Debug("[HGLogin] HGlogin module enabled");
|
||||
bool authenticate = true;
|
||||
string welcomeMessage = "Welcome to OpenSim";
|
||||
IConfig standaloneConfig = source.Configs["StandAlone"];
|
||||
if (standaloneConfig != null)
|
||||
{
|
||||
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
|
||||
welcomeMessage = standaloneConfig.GetString("welcome_message");
|
||||
}
|
||||
|
||||
//TODO: fix casting.
|
||||
LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
|
||||
|
||||
IHttpServer httpServer = m_firstScene.CommsManager.HttpServer;
|
||||
|
||||
//TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
|
||||
m_loginService = new HGLoginAuthService((UserManagerBase)m_firstScene.CommsManager.UserService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this);
|
||||
|
||||
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
|
||||
httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
|
||||
httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
AddScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "HGStandaloneLoginModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void AddScene(Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (!m_scenes.Contains(scene))
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
|
||||
}
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(ulong regionhandle)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionhandle, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestClosestRegion(string region)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(region, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(UUID regionID)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionID, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionHandle == regionHandle)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(UUID regionID, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionID == regionID)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(string regionName, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionName == regionName)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Services;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Capabilities;
|
||||
using OpenSim.Framework.Servers.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Hypergrid
|
||||
{
|
||||
public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_scenes = new List<Scene>();
|
||||
protected Scene m_firstScene;
|
||||
|
||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected HGLoginAuthService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
if (m_firstScene == null)
|
||||
{
|
||||
m_firstScene = scene;
|
||||
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig != null)
|
||||
{
|
||||
m_enabled = !startupConfig.GetBoolean("gridmode", false);
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
m_log.Debug("[HGLogin] HGlogin module enabled");
|
||||
bool authenticate = true;
|
||||
string welcomeMessage = "Welcome to OpenSim";
|
||||
IConfig standaloneConfig = source.Configs["StandAlone"];
|
||||
if (standaloneConfig != null)
|
||||
{
|
||||
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
|
||||
welcomeMessage = standaloneConfig.GetString("welcome_message");
|
||||
}
|
||||
|
||||
//TODO: fix casting.
|
||||
LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
|
||||
|
||||
IHttpServer httpServer = m_firstScene.CommsManager.HttpServer;
|
||||
|
||||
//TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
|
||||
m_loginService = new HGLoginAuthService((UserManagerBase)m_firstScene.CommsManager.UserService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this);
|
||||
|
||||
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
|
||||
httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
|
||||
httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
AddScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "HGStandaloneLoginModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void AddScene(Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (!m_scenes.Contains(scene))
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
|
||||
}
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(ulong regionhandle)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionhandle, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestClosestRegion(string region)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(region, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(UUID regionID)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionID, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionHandle == regionHandle)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(UUID regionID, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionID == regionID)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(string regionName, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionName == regionName)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user