* Stop requiring local ids in the SOG constructors.

* These are assigned when the object is attached to the scene
This commit is contained in:
Justin Clarke Casey
2008-11-07 21:07:14 +00:00
parent af35f4cb4a
commit 54e10e5b61
8 changed files with 38 additions and 35 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
SceneObjectGroup sceneObject = new SceneObjectGroup();
new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
new SceneObjectPart(sceneObject, UUID.Zero, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
scene.AddNewSceneObject(sceneObject, false);
}