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* Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
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@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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new SceneObjectPart(sceneObject, UUID.Zero, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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scene.AddNewSceneObject(sceneObject, false);
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}
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