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Can change the name and description of a prim.
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@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
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protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
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protected Dictionary<libsecondlife.LLUUID, SceneObject> Prims;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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private Random Rand = new Random();
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@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>();
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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Prims = new Dictionary<LLUUID, Primitive>();
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Prims = new Dictionary<LLUUID, SceneObject>();
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
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Terrain = new TerrainEngine();
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@@ -463,6 +463,8 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectSelect += this.SelectPrim;
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// client.OnGrapUpdate += this.MoveObject;
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client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += this.PrimDescription;
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client.OnObjectName += this.PrimName;
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/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
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remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
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