diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index e0e2c4bab2..b3e39811b3 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs @@ -901,7 +901,8 @@ namespace OpenSim.Data.MySQL "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + "sunvectorz, loaded_creation_datetime, " + "loaded_creation_id, map_tile_ID, block_search, casino, " + - "TelehubObject, parcel_tile_ID, cacheID) " + + "TelehubObject, parcel_tile_ID, cacheID, " + + "TerrainPBR1, TerrainPBR2, TerrainPBR3, TerrainPBR4)" + "values (?RegionUUID, ?BlockTerraform, " + "?BlockFly, ?AllowDamage, ?RestrictPushing, " + "?AllowLandResell, ?AllowLandJoinDivide, " + @@ -918,7 +919,8 @@ namespace OpenSim.Data.MySQL "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + "?loaded_creation_datetime, ?loaded_creation_id, " + "?map_tile_ID, ?block_search, ?casino, " + - "?TelehubObject, ?parcel_tile_ID, ?cacheID)"; + "?TelehubObject, ?parcel_tile_ID, ?cacheID, " + + "?TerrainPBR1, ?TerrainPBR2, ?TerrainPBR3, ?TerrainPBR4)"; FillRegionSettingsCommand(cmd, rs); ExecuteNonQuery(cmd); @@ -1298,6 +1300,11 @@ namespace OpenSim.Data.MySQL if (row["cacheID"] is not DBNull) newSettings.CacheID = DBGuid.FromDB(row["cacheID"]); + newSettings.TerrainPBR1 = DBGuid.FromDB(row["TerrainPBR1"]); + newSettings.TerrainPBR2 = DBGuid.FromDB(row["TerrainPBR2"]); + newSettings.TerrainPBR3 = DBGuid.FromDB(row["TerrainPBR3"]); + newSettings.TerrainPBR4 = DBGuid.FromDB(row["TerrainPBR4"]); + return newSettings; } @@ -1700,6 +1707,11 @@ namespace OpenSim.Data.MySQL cmd.Parameters.AddWithValue("parcel_tile_ID", settings.ParcelImageID.ToString()); cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject.ToString()); cmd.Parameters.AddWithValue("cacheID", settings.CacheID.ToString()); + + cmd.Parameters.AddWithValue("TerrainPBR1", settings.TerrainPBR1.ToString()); + cmd.Parameters.AddWithValue("TerrainPBR2", settings.TerrainPBR2.ToString()); + cmd.Parameters.AddWithValue("TerrainPBR3", settings.TerrainPBR3.ToString()); + cmd.Parameters.AddWithValue("TerrainPBR4", settings.TerrainPBR4.ToString()); } /// diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations index 918d3df7d7..1e949c6a89 100644 --- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations +++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations @@ -558,4 +558,12 @@ COMMIT; :VERSION 65 #----- add linkset data binary storage column BEGIN; ALTER TABLE `prims` ADD COLUMN `lnkstBinData` blob default NULL; +COMMIT; + +:VERSION 66 #----- add PBR Terrain storage column +BEGIN; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR1` varchar(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR2` varchar(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR3` varchar(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR4` varchar(36) NOT NULL; COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs index efc8bc88ed..155594f33c 100755 --- a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs +++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs @@ -957,7 +957,8 @@ namespace OpenSim.Data.PGSQL ,block_show_in_search = :block_show_in_search ,agent_limit = :agent_limit ,object_bonus = :object_bonus ,maturity = :maturity ,disable_scripts = :disable_scripts ,disable_collisions = :disable_collisions ,disable_physics = :disable_physics ,terrain_texture_1 = :terrain_texture_1 ,terrain_texture_2 = :terrain_texture_2 ,terrain_texture_3 = :terrain_texture_3 -,terrain_texture_4 = :terrain_texture_4 ,elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw +,terrain_texture_4 = :terrain_texture_4 , TerrainPBR1 = :TerrainPBR1, TerrainPBR2 = :TerrainPBR2, TerrainPBR3 = :TerrainPBR3 +,TerrainPBR4 = :TerrainPBR4, elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw ,elevation_1_ne = :elevation_1_ne ,elevation_2_ne = :elevation_2_ne ,elevation_1_se = :elevation_1_se ,elevation_2_se = :elevation_2_se ,elevation_1_sw = :elevation_1_sw ,elevation_2_sw = :elevation_2_sw ,water_height = :water_height ,terrain_raise_limit = :terrain_raise_limit ,terrain_lower_limit = :terrain_lower_limit ,use_estate_sun = :use_estate_sun ,fixed_sun = :fixed_sun ,sun_position = :sun_position @@ -1080,6 +1081,12 @@ namespace OpenSim.Data.PGSQL if (!(row["cacheID"] is DBNull)) newSettings.CacheID = new UUID((Guid)row["cacheID"]); + + newSettings.TerrainPBR1 = new UUID((Guid)row["TerrainPBR1"]); + newSettings.TerrainPBR2 = new UUID((Guid)row["TerrainPBR2"]); + newSettings.TerrainPBR3 = new UUID((Guid)row["TerrainPBR3"]); + newSettings.TerrainPBR4 = new UUID((Guid)row["TerrainPBR4"]); + return newSettings; } @@ -1552,53 +1559,57 @@ namespace OpenSim.Data.PGSQL /// private NpgsqlParameter[] CreateRegionSettingParameters(RegionSettings settings) { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID)); - parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform)); - parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly)); - parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage)); - parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing)); - parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell)); - parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide)); - parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch)); - parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit)); - parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus)); - parameters.Add(_Database.CreateParameter("maturity", settings.Maturity)); - parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts)); - parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions)); - parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics)); - parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1)); - parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2)); - parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3)); - parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4)); - parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW)); - parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW)); - parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE)); - parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE)); - parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE)); - parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE)); - parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW)); - parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW)); - parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight)); - parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); - parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); - parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); - parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox)); - parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); - parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); - parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); - parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y)); - parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z)); - parameters.Add(_Database.CreateParameter("covenant", settings.Covenant)); - parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime)); - parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime)); - parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID)); - parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID)); - parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID)); - parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject)); - - parameters.Add(_Database.CreateParameter("cacheID", settings.CacheID)); + List parameters = + [ + _Database.CreateParameter("regionUUID", settings.RegionUUID), + _Database.CreateParameter("block_terraform", settings.BlockTerraform), + _Database.CreateParameter("block_fly", settings.BlockFly), + _Database.CreateParameter("allow_damage", settings.AllowDamage), + _Database.CreateParameter("restrict_pushing", settings.RestrictPushing), + _Database.CreateParameter("allow_land_resell", settings.AllowLandResell), + _Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide), + _Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch), + _Database.CreateParameter("agent_limit", settings.AgentLimit), + _Database.CreateParameter("object_bonus", settings.ObjectBonus), + _Database.CreateParameter("maturity", settings.Maturity), + _Database.CreateParameter("disable_scripts", settings.DisableScripts), + _Database.CreateParameter("disable_collisions", settings.DisableCollisions), + _Database.CreateParameter("disable_physics", settings.DisablePhysics), + _Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1), + _Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2), + _Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3), + _Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4), + _Database.CreateParameter("elevation_1_nw", settings.Elevation1NW), + _Database.CreateParameter("elevation_2_nw", settings.Elevation2NW), + _Database.CreateParameter("elevation_1_ne", settings.Elevation1NE), + _Database.CreateParameter("elevation_2_ne", settings.Elevation2NE), + _Database.CreateParameter("elevation_1_se", settings.Elevation1SE), + _Database.CreateParameter("elevation_2_se", settings.Elevation2SE), + _Database.CreateParameter("elevation_1_sw", settings.Elevation1SW), + _Database.CreateParameter("elevation_2_sw", settings.Elevation2SW), + _Database.CreateParameter("water_height", settings.WaterHeight), + _Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit), + _Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit), + _Database.CreateParameter("use_estate_sun", settings.UseEstateSun), + _Database.CreateParameter("Sandbox", settings.Sandbox), + _Database.CreateParameter("fixed_sun", settings.FixedSun), + _Database.CreateParameter("sun_position", settings.SunPosition), + _Database.CreateParameter("sunvectorx", settings.SunVector.X), + _Database.CreateParameter("sunvectory", settings.SunVector.Y), + _Database.CreateParameter("sunvectorz", settings.SunVector.Z), + _Database.CreateParameter("covenant", settings.Covenant), + _Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime), + _Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime), + _Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID), + _Database.CreateParameter("TerrainImageID", settings.TerrainImageID), + _Database.CreateParameter("ParcelImageID", settings.ParcelImageID), + _Database.CreateParameter("TelehubObject", settings.TelehubObject), + _Database.CreateParameter("cacheID", settings.CacheID), + _Database.CreateParameter("TerrainPBR1", settings.TerrainPBR1), + _Database.CreateParameter("TerrainPBR2", settings.TerrainPBR2), + _Database.CreateParameter("TerrainPBR3", settings.TerrainPBR3), + _Database.CreateParameter("TerrainPBR4", settings.TerrainPBR4), + ]; return parameters.ToArray(); } diff --git a/OpenSim/Data/PGSQL/Resources/RegionStore.migrations b/OpenSim/Data/PGSQL/Resources/RegionStore.migrations index 3e51d34309..0c89495036 100644 --- a/OpenSim/Data/PGSQL/Resources/RegionStore.migrations +++ b/OpenSim/Data/PGSQL/Resources/RegionStore.migrations @@ -1259,3 +1259,11 @@ COMMIT; BEGIN; ALTER TABLE "public"."prims" ADD COLUMN "lnkstBinData" bytea NULL; COMMIT; + +:VERSION 54 #----- add pbr terrain storage +BEGIN; +ALTER TABLE regionsettings ADD COLUMN "TerrainPBR1" uuid NOT NULL; +ALTER TABLE regionsettings ADD COLUMN "TerrainPBR2" uuid NOT NULL; +ALTER TABLE regionsettings ADD COLUMN "TerrainPBR3" uuid NOT NULL; +ALTER TABLE regionsettings ADD COLUMN "TerrainPBR4" uuid NOT NULL; +COMMIT; diff --git a/OpenSim/Data/SQLite/Resources/RegionStore.migrations b/OpenSim/Data/SQLite/Resources/RegionStore.migrations index 8e7085532e..92d046e6b5 100644 --- a/OpenSim/Data/SQLite/Resources/RegionStore.migrations +++ b/OpenSim/Data/SQLite/Resources/RegionStore.migrations @@ -410,3 +410,12 @@ COMMIT; BEGIN; ALTER TABLE `prims` ADD COLUMN `lnkstBinData` blob default NULL; COMMIT; + + +:VERSION 42 #----- add pbr terrain storage +BEGIN; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR1` char(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR2` char(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR3` char(36) NOT NULL; +ALTER TABLE `regionsettings` ADD COLUMN `TerrainPBR4` char(36) NOT NULL; +COMMIT; diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 211805b77b..7ca7d1fd3c 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs @@ -1438,6 +1438,10 @@ namespace OpenSim.Data.SQLite createCol(regionsettings, "terrain_texture_2", typeof(String)); createCol(regionsettings, "terrain_texture_3", typeof(String)); createCol(regionsettings, "terrain_texture_4", typeof(String)); + createCol(regionsettings, "TerrainPBR1", typeof(String)); + createCol(regionsettings, "TerrainPBR2", typeof(String)); + createCol(regionsettings, "TerrainPBR3", typeof(String)); + createCol(regionsettings, "TerrainPBR4", typeof(String)); createCol(regionsettings, "elevation_1_nw", typeof(Double)); createCol(regionsettings, "elevation_2_nw", typeof(Double)); createCol(regionsettings, "elevation_1_ne", typeof(Double)); @@ -2010,6 +2014,11 @@ namespace OpenSim.Data.SQLite if (row["cacheID"] is not System.DBNull) newSettings.CacheID = new UUID((String)row["cacheID"]); + newSettings.TerrainPBR1 = new UUID((String)row["TerrainPBR1"]); + newSettings.TerrainPBR2 = new UUID((String)row["TerrainPBR2"]); + newSettings.TerrainPBR3 = new UUID((String)row["TerrainPBR3"]); + newSettings.TerrainPBR4 = new UUID((String)row["TerrainPBR4"]); + return newSettings; } @@ -2370,6 +2379,12 @@ namespace OpenSim.Data.SQLite row["block_search"] = settings.GodBlockSearch; row["casino"] = settings.Casino; row["cacheID"] = settings.CacheID; + + row["TerrainPBR1"] = settings.TerrainPBR1.ToString(); + row["TerrainPBR2"] = settings.TerrainPBR2.ToString(); + row["TerrainPBR3"] = settings.TerrainPBR3.ToString(); + row["TerrainPBR4"] = settings.TerrainPBR4.ToString(); + } /// diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 90814f771d..7b74a1f4e0 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -116,6 +116,12 @@ namespace OpenSim.Framework public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f"); public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2"); + public static readonly UUID DEFAULT_TERRAIN_PBR_1 = new("b8d3965a-ad78-bf43-699b-bff8eca6c975"); + public static readonly UUID DEFAULT_TERRAIN_PBR_2 = new("abb783e6-3e93-26c0-248a-247666855da3"); + public static readonly UUID DEFAULT_TERRAIN_PBR_3 = new("179cdabd-398a-9b6b-1391-4dc333ba321f"); + public static readonly UUID DEFAULT_TERRAIN_PBR_4 = new("beb169c7-11ea-fff2-efe5-0f24dc881df2"); + + public void Save() { OnSave?.Invoke(this); @@ -226,13 +232,7 @@ namespace OpenSim.Framework public UUID TerrainTexture1 { get { return m_TerrainTexture1; } - set - { - if (value.IsZero()) - m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1; - else - m_TerrainTexture1 = value; - } + set { m_TerrainTexture1 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_1 : value; } } private UUID m_TerrainTexture2 = UUID.Zero; @@ -240,13 +240,7 @@ namespace OpenSim.Framework public UUID TerrainTexture2 { get { return m_TerrainTexture2; } - set - { - if (value.IsZero()) - m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2; - else - m_TerrainTexture2 = value; - } + set { m_TerrainTexture2 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_2 : value; } } private UUID m_TerrainTexture3 = UUID.Zero; @@ -254,13 +248,7 @@ namespace OpenSim.Framework public UUID TerrainTexture3 { get { return m_TerrainTexture3; } - set - { - if (value.IsZero()) - m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3; - else - m_TerrainTexture3 = value; - } + set { m_TerrainTexture3 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_3 : value; } } private UUID m_TerrainTexture4 = UUID.Zero; @@ -268,15 +256,38 @@ namespace OpenSim.Framework public UUID TerrainTexture4 { get { return m_TerrainTexture4; } - set - { - if (value.IsZero()) - m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4; - else - m_TerrainTexture4 = value; - } + set { m_TerrainTexture4 = value.IsZero() ? DEFAULT_TERRAIN_TEXTURE_4 : value; } } + private UUID m_TerrainPBR1 = UUID.Zero; + public UUID TerrainPBR1 + { + get { return m_TerrainPBR1; } + set { m_TerrainPBR1 = value.IsZero() ? DEFAULT_TERRAIN_PBR_1 : value; } + } + + private UUID m_TerrainPBR2 = UUID.Zero; + public UUID TerrainPBR2 + { + get { return m_TerrainPBR2; } + set { m_TerrainPBR2 = value.IsZero() ? DEFAULT_TERRAIN_PBR_2 : value; } + } + + private UUID m_TerrainPBR3 = UUID.Zero; + public UUID TerrainPBR3 + { + get { return m_TerrainPBR3; } + set { m_TerrainPBR3 = value.IsZero() ? DEFAULT_TERRAIN_PBR_3 : value; } + } + private UUID m_TerrainPBR4 = UUID.Zero; + + public UUID TerrainPBR4 + { + get { return m_TerrainPBR4; } + set { m_TerrainPBR4 = value.IsZero() ? DEFAULT_TERRAIN_PBR_4 : value; } + } + + private double m_Elevation1NW = 10; public double Elevation1NW { diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs index 8341e04a56..648c9b6025 100644 --- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs +++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs @@ -140,6 +140,18 @@ namespace OpenSim.Framework.Serialization.External case "Texture4": settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString()); break; + case "PBR1": + settings.TerrainPBR1 = UUID.Parse(xtr.ReadElementContentAsString()); + break; + case "PBR2": + settings.TerrainPBR2 = UUID.Parse(xtr.ReadElementContentAsString()); + break; + case "PBR3": + settings.TerrainPBR3 = UUID.Parse(xtr.ReadElementContentAsString()); + break; + case "PBR4": + settings.TerrainPBR3 = UUID.Parse(xtr.ReadElementContentAsString()); + break; case "ElevationLowSW": settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; @@ -301,6 +313,10 @@ namespace OpenSim.Framework.Serialization.External xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString()); xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString()); xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString()); + xtw.WriteElementString("PBR1", settings.TerrainPBR1.ToString()); + xtw.WriteElementString("PBR2", settings.TerrainPBR2.ToString()); + xtw.WriteElementString("PBR3", settings.TerrainPBR3.ToString()); + xtw.WriteElementString("PBR4", settings.TerrainPBR4.ToString()); xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString()); xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString()); xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString()); diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index a35c18cd4a..13ef265e2b 100755 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -1164,6 +1164,12 @@ namespace OpenSim.Region.CoreModules.Asset gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture2, (sbyte)AssetType.Texture); gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture3, (sbyte)AssetType.Texture); gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainTexture4, (sbyte)AssetType.Texture); + + gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR1, (sbyte)AssetType.Texture); + gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR2, (sbyte)AssetType.Texture); + gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR3, (sbyte)AssetType.Texture); + gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainPBR4, (sbyte)AssetType.Texture); + gatherer.AddGathered(s.RegionInfo.RegionSettings.TerrainImageID, (sbyte)AssetType.Texture); s.RegionEnvironment?.GatherAssets(gatheredids); diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 42a0f37853..bdfbecc0b0 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -1119,6 +1119,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture2 = loadedRegionSettings.TerrainTexture2; currentRegionSettings.TerrainTexture3 = loadedRegionSettings.TerrainTexture3; currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; + currentRegionSettings.TerrainPBR1 = loadedRegionSettings.TerrainPBR1; + currentRegionSettings.TerrainPBR2 = loadedRegionSettings.TerrainPBR2; + currentRegionSettings.TerrainPBR3 = loadedRegionSettings.TerrainPBR3; + currentRegionSettings.TerrainPBR4 = loadedRegionSettings.TerrainPBR4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index c219097a9b..fb163bb35f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs @@ -320,7 +320,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture; - if(scene.RegionEnvironment != null) + if (regionSettings.TerrainPBR1 != RegionSettings.DEFAULT_TERRAIN_PBR_1) + assetUuids[regionSettings.TerrainPBR1] = (sbyte)AssetType.Texture; // it can be both tex or material + + if (regionSettings.TerrainPBR2 != RegionSettings.DEFAULT_TERRAIN_PBR_2) + assetUuids[regionSettings.TerrainPBR2] = (sbyte)AssetType.Texture; + + if (regionSettings.TerrainPBR3 != RegionSettings.DEFAULT_TERRAIN_PBR_3) + assetUuids[regionSettings.TerrainPBR3] = (sbyte)AssetType.Texture; + + if (regionSettings.TerrainPBR4 != RegionSettings.DEFAULT_TERRAIN_PBR_4) + assetUuids[regionSettings.TerrainPBR4] = (sbyte)AssetType.Texture; + + if (scene.RegionEnvironment != null) scene.RegionEnvironment.GatherAssets(assetUuids); List landObjects = scene.LandChannel.AllParcels(); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c4dc47e594..74df9f951e 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -856,6 +856,15 @@ namespace OpenSim.Region.Framework.Scenes updatedTerrainTextures = true; } + if (rs.TerrainPBR1.IsZero()) + rs.TerrainPBR1 = RegionSettings.DEFAULT_TERRAIN_PBR_1; + if (rs.TerrainPBR2.IsZero()) + rs.TerrainPBR2 = RegionSettings.DEFAULT_TERRAIN_PBR_2; + if (rs.TerrainPBR3.IsZero()) + rs.TerrainPBR3 = RegionSettings.DEFAULT_TERRAIN_PBR_3; + if (rs.TerrainPBR4.IsZero()) + rs.TerrainPBR4 = RegionSettings.DEFAULT_TERRAIN_PBR_4; + if (updatedTerrainTextures) rs.Save(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 1688e65007..c3a1e540f7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -6592,6 +6592,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector osTemperature2sRGB(LSL_Float dtemp) { + //aproximate fit to http://www.vendian.org/mncharity/dir3/blackbody/ 10degree D65 tables float temp = (float)dtemp.value; if (temp <= 1000f) return new LSL_Vector(1.0, 0.0401, 0);