Thank you, salahazar, for a patch that corrects the behavior of

llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
This commit is contained in:
Melanie Thielker
2008-08-27 22:53:58 +00:00
parent 6e3367d68c
commit 5525a3ecb4
8 changed files with 64 additions and 48 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
public void touch_start(uint localID, LLVector3 offsetPos,
public void touch_start(uint localID, uint originalID, LLVector3 offsetPos,
IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
@@ -89,19 +89,27 @@ namespace OpenSim.Region.ScriptEngine.XEngine
det[0].Key = remoteClient.AgentId;
det[0].Populate(myScriptEngine.World);
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
localID);
if (part == null)
return;
det[0].LinkNum = part.LinkNum;
if (originalID == 0)
{
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
if (part == null)
return;
det[0].LinkNum = part.LinkNum;
}
else
{
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
det));
}
public void touch(uint localID, LLVector3 offsetPos,
public void touch(uint localID, uint originalID, LLVector3 offsetPos,
IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
@@ -113,19 +121,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
offsetPos.Y,
offsetPos.Z);
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
localID);
if (part == null)
return;
if (originalID == 0)
{
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
if (part == null)
return;
det[0].LinkNum = part.LinkNum;
det[0].LinkNum = part.LinkNum;
}
else
{
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch", new Object[] { new LSL_Types.LSLInteger(1) },
det));
}
public void touch_end(uint localID, IClientAPI remoteClient)
public void touch_end(uint localID, uint originalID, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
DetectParams[] det = new DetectParams[1];
@@ -133,12 +148,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
det[0].Key = remoteClient.AgentId;
det[0].Populate(myScriptEngine.World);
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
localID);
if (part == null)
return;
if (originalID == 0)
{
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
if (part == null)
return;
det[0].LinkNum = part.LinkNum;
det[0].LinkNum = part.LinkNum;
}
else
{
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch_end", new Object[] { new LSL_Types.LSLInteger(1) },