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Just for Cfk!
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules
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if (baseItem != null)
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{
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assetId = baseItem.assetID;
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//Tempoaray dictionary storage. This is be storing to a database
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//temporary dictionary storage. This should be storing to a database
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if (m_avatarsClothes.ContainsKey(clientView.AgentId))
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{
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AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];
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