mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
* Remove the TransferRequest and hip debugging console output that crept in recently
This commit is contained in:
@@ -4946,7 +4946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
|
||||
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
Console.WriteLine("Transfer Request: " + transfer.ToString());
|
||||
//Console.WriteLine("Transfer Request: " + transfer.ToString());
|
||||
// Validate inventory transfers
|
||||
// Has to be done here, because AssetCache can't do it
|
||||
//
|
||||
|
||||
@@ -1438,7 +1438,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
part.Shape.FlexiForceY = (float)Force.y;
|
||||
part.Shape.FlexiForceZ = (float)Force.z;
|
||||
part.Shape.PathCurve = 0x80;
|
||||
|
||||
}
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
@@ -1447,9 +1446,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
/// <summary>
|
||||
/// Set a light point on a part
|
||||
///
|
||||
/// FIXME: Much of this code should probably be in SceneObjectGroup
|
||||
/// </summary>
|
||||
/// FIXME: Much of this code should probably be in SceneObjectGroup
|
||||
///
|
||||
/// <param name="part"></param>
|
||||
/// <param name="light"></param>
|
||||
/// <param name="color"></param>
|
||||
|
||||
Reference in New Issue
Block a user