Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting.

This commit is contained in:
MW
2007-06-28 14:10:05 +00:00
parent 3456d951d8
commit 561db23e5f
13 changed files with 43 additions and 251 deletions

View File

@@ -44,7 +44,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
using OpenSim.Framework.Servers;
using OpenSim.Scripting;
using OpenSim.Region.Enviorment.Scripting;
using OpenSim.Region.Capabilities;
using Caps = OpenSim.Region.Capabilities.Caps;
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
public partial class Scene : SceneBase, ILocalStorageReceiver
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;