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* minor: move RegionSettingsSerializer into OpenSim.Framework.Serialization
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254
OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
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254
OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Text;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Serialization.External
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{
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/// <summary>
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/// Serialize and deserialize region settings for an archive file format.
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/// </summary>
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/// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
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/// a file format rather than an object serialization.
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public class RegionSettingsSerializer
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{
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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/// <summary>
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/// Deserialize region settings
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/// </summary>
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/// <param name="serializedSettings"></param>
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/// <returns></returns>
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/// <exception cref="System.Xml.XmlException"></exception>
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public static RegionSettings Deserialize(byte[] serializedSettings)
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{
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return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
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}
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/// <summary>
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/// Deserialize region settings
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/// </summary>
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/// <param name="serializedSettings"></param>
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/// <returns></returns>
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/// <exception cref="System.Xml.XmlException"></exception>
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public static RegionSettings Deserialize(string serializedSettings)
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{
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RegionSettings settings = new RegionSettings();
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StringReader sr = new StringReader(serializedSettings);
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XmlTextReader xtr = new XmlTextReader(sr);
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xtr.ReadStartElement("RegionSettings");
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xtr.ReadStartElement("General");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "AllowDamage":
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settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AllowLandResell":
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settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AllowLandJoinDivide":
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settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockFly":
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settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockLandShowInSearch":
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settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "BlockTerraform":
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settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisableCollisions":
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settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisablePhysics":
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settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "DisableScripts":
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settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "MaturityRating":
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settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
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break;
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case "RestrictPushing":
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settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "AgentLimit":
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settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
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break;
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case "ObjectBonus":
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settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
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break;
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}
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}
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xtr.ReadEndElement();
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xtr.ReadStartElement("GroundTextures");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "Texture1":
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settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture2":
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settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture3":
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settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "Texture4":
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settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationLowSW":
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settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationLowNW":
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settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationLowSE":
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settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationLowNE":
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settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationHighSW":
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settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationHighNW":
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settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationHighSE":
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settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "ElevationHighNE":
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settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
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break;
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}
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}
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xtr.ReadEndElement();
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xtr.ReadStartElement("Terrain");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "WaterHeight":
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settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "TerrainRaiseLimit":
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settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "TerrainLowerLimit":
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settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
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break;
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case "UseEstateSun":
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settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
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break;
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case "FixedSun":
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settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
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break;
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}
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}
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xtr.Close();
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sr.Close();
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return settings;
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}
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public static string Serialize(RegionSettings settings)
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{
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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xtw.Formatting = Formatting.Indented;
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xtw.WriteStartDocument();
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xtw.WriteStartElement("RegionSettings");
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xtw.WriteStartElement("General");
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xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
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xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
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xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
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xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
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xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
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xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
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xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
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xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
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xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
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xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
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xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
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xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
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xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
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xtw.WriteEndElement();
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xtw.WriteStartElement("GroundTextures");
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xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
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xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
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xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
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xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
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xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
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xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
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xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
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xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
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xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
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xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
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xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
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xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
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xtw.WriteEndElement();
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xtw.WriteStartElement("Terrain");
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xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
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xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
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xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
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xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
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xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
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// XXX: Need to expose interface to get sun phase information from sun module
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// xtw.WriteStartElement("SunPhase",
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.Close();
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sw.Close();
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return sw.ToString();
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}
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}
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}
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