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some more suport for a new inventory and asset type
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@@ -226,7 +226,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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groupmask = (uint)PermissionMask.AllAndExport;
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everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
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}
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/*
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if(assetType == (byte)AssetType.Settings)
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{
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if(data == null)
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@@ -244,9 +243,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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flags = subType;
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}
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else
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*/
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if( assetType == (byte)AssetType.Clothing ||
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else if( assetType == (byte)AssetType.Clothing ||
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assetType == (byte)AssetType.Bodypart)
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flags = subType;
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