some more suport for a new inventory and asset type

This commit is contained in:
UbitUmarov
2020-05-27 00:04:01 +01:00
parent 182b266ec4
commit 563d5d30ee
3 changed files with 5 additions and 4 deletions

View File

@@ -210,6 +210,8 @@ namespace OpenSim.Services.HypergridService
CreateFolder(principalID, rootID, (int)FolderType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
CreateFolder(principalID, rootID, (int)FolderType.Trash, "Trash");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)FolderType.Settings) return true; return false; }))
CreateFolder(principalID, rootID, (int)FolderType.Settings, "Settings");
}
public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)