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some more suport for a new inventory and asset type
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@@ -153,6 +153,8 @@ namespace OpenSim.Services.InventoryService
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CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
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if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)FolderType.Settings) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)FolderType.Settings, "Settings");
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return result;
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}
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