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Merge branch 'master' into careminster-presence-refactor
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@@ -40,7 +40,6 @@ using OpenMetaverse.Packets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@@ -353,6 +352,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
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private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
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private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
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/// <value>
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/// List used in construction of data blocks for an object update packet. This is to stop us having to
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/// continually recreate it.
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/// </value>
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protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder;
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/// <value>
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/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
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/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
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/// ownerless phantom.
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///
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/// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
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///
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/// </value>
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protected HashSet<uint> m_killRecord;
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private int m_moneyBalance;
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private int m_animationSequenceNumber = 1;
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private bool m_SendLogoutPacketWhenClosing = true;
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@@ -449,6 +465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
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m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
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m_killRecord = new HashSet<uint>();
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
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@@ -1474,7 +1492,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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kill.ObjectData[0].ID = localID;
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kill.Header.Reliable = true;
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kill.Header.Zerocoded = true;
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OutPacket(kill, ThrottleOutPacketType.State);
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lock (m_primFullUpdates.SyncRoot)
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{
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m_killRecord.Add(localID);
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OutPacket(kill, ThrottleOutPacketType.State);
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}
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}
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/// <summary>
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@@ -3521,21 +3544,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (count == 0)
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return;
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outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
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m_fullUpdateDataBlocksBuilder.Clear();
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for (int i = 0; i < count; i++)
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{
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outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
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ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
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if (!m_killRecord.Contains(block.ID))
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{
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m_fullUpdateDataBlocksBuilder.Add(block);
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// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
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// if (text.IndexOf("\n") >= 0)
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// text = text.Remove(text.IndexOf("\n"));
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// m_log.DebugFormat(
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// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
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// outPacket.ObjectData[i].ID, text, Name);
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}
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// else
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// {
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// m_log.WarnFormat(
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// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
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// }
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}
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}
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OutPacket(outPacket, ThrottleOutPacketType.State);
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outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
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OutPacket(outPacket, ThrottleOutPacketType.State);
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}
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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@@ -5965,7 +6001,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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|| avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
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{
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ScenePresence avatar = null;
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if (((Scene)m_scene).TryGetAvatar(AgentId, out avatar))
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if (((Scene)m_scene).TryGetScenePresence(AgentId, out avatar))
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{
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if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f)
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{
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@@ -98,10 +98,10 @@ namespace OpenSim.Region.ClientStack
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if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
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{
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m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
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m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
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}
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m_log.Info("[REGION]: Starting HTTP server");
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m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
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m_httpServer.Start();
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MainServer.Instance = m_httpServer;
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@@ -129,4 +129,4 @@ namespace OpenSim.Region.ClientStack
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
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}
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}
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}
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}
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