Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-03-30 21:34:27 +01:00
75 changed files with 1160 additions and 1046 deletions

View File

@@ -40,7 +40,6 @@ using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -353,6 +352,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
/// <value>
/// List used in construction of data blocks for an object update packet. This is to stop us having to
/// continually recreate it.
/// </value>
protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder;
/// <value>
/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
/// ownerless phantom.
///
/// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
///
/// </value>
protected HashSet<uint> m_killRecord;
private int m_moneyBalance;
private int m_animationSequenceNumber = 1;
private bool m_SendLogoutPacketWhenClosing = true;
@@ -449,6 +465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
m_killRecord = new HashSet<uint>();
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -1474,7 +1492,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
kill.ObjectData[0].ID = localID;
kill.Header.Reliable = true;
kill.Header.Zerocoded = true;
OutPacket(kill, ThrottleOutPacketType.State);
lock (m_primFullUpdates.SyncRoot)
{
m_killRecord.Add(localID);
OutPacket(kill, ThrottleOutPacketType.State);
}
}
/// <summary>
@@ -3521,21 +3544,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (count == 0)
return;
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
m_fullUpdateDataBlocksBuilder.Clear();
for (int i = 0; i < count; i++)
{
outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
if (!m_killRecord.Contains(block.ID))
{
m_fullUpdateDataBlocksBuilder.Add(block);
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
// m_log.DebugFormat(
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
// outPacket.ObjectData[i].ID, text, Name);
}
// else
// {
// m_log.WarnFormat(
// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
// }
}
}
OutPacket(outPacket, ThrottleOutPacketType.State);
outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
OutPacket(outPacket, ThrottleOutPacketType.State);
}
}
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
@@ -5965,7 +6001,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|| avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
{
ScenePresence avatar = null;
if (((Scene)m_scene).TryGetAvatar(AgentId, out avatar))
if (((Scene)m_scene).TryGetScenePresence(AgentId, out avatar))
{
if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f)
{

View File

@@ -98,10 +98,10 @@ namespace OpenSim.Region.ClientStack
if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
{
m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
}
m_log.Info("[REGION]: Starting HTTP server");
m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
m_httpServer.Start();
MainServer.Instance = m_httpServer;
@@ -129,4 +129,4 @@ namespace OpenSim.Region.ClientStack
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
}
}
}
}