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Merge branch 'master' into careminster-presence-refactor
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@@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule
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m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
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}
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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avatar.AbsolutePosition =
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new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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}
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if (!sp.IsChildAgent)
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sp.AbsolutePosition =
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new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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});
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}
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// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
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