* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
This commit is contained in:
Adam Frisby
2007-09-25 11:48:43 +00:00
parent 2528c28211
commit 569ba9eb9a
7 changed files with 66 additions and 62 deletions

View File

@@ -141,8 +141,8 @@ namespace OpenSim.DataStore.MonoSqlite
prim.Shape = buildShape(shapeRow);
}
else
{
Console.WriteLine("No shape found for prim in storage, so setting default box shape");
{
MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
prim.Shape = BoxShape.Default;
}
group.AddPart(prim);
@@ -161,7 +161,7 @@ namespace OpenSim.DataStore.MonoSqlite
}
else
{
Console.WriteLine("No shape found for prim in storage, so setting default box shape");
MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
prim.Shape = BoxShape.Default;
}
createdObjects[new LLUUID(objID)].AddPart(prim);