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Terrain:
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
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@@ -141,8 +141,8 @@ namespace OpenSim.DataStore.MonoSqlite
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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Console.WriteLine("No shape found for prim in storage, so setting default box shape");
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{
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MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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}
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group.AddPart(prim);
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@@ -161,7 +161,7 @@ namespace OpenSim.DataStore.MonoSqlite
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}
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else
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{
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Console.WriteLine("No shape found for prim in storage, so setting default box shape");
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MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
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prim.Shape = BoxShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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