Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections

This commit is contained in:
John Hurliman
2009-10-08 21:51:53 -07:00
parent 3a04d706c9
commit 56a27c37d3
3 changed files with 29 additions and 95 deletions

View File

@@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return x == m_location;
}
public void RemoveClient(IClientAPI client)
public void RemoveClient(LLUDPClient udpClient)
{
m_scene.ClientManager.Remove(client.CircuitCode);
client.Close(false);
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name);
LLUDPClient udpClient;
if (clients.TryGetValue(client.AgentId, out udpClient))
{
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
udpClient.Shutdown();
clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
}
else
{
m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
}
m_scene.ClientManager.Remove(udpClient.CircuitCode);
udpClient.ClientAPI.Close(false);
udpClient.Shutdown();
clients.Remove(udpClient.RemoteEndPoint);
}
public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
@@ -230,15 +222,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
LLUDPClient client;
if (clients.TryGetValue(agentID, out client))
SendPacket(client, packet, category, allowSplitting);
else
m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
}
public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
// CoarseLocationUpdate packets cannot be split in an automated way
@@ -391,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
RemoveClient(client.ClientAPI);
RemoveClient(client);
return;
}
}
@@ -647,23 +630,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
// Create the LLClientView
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
clientApi.OnLogout += LogoutHandler;
clientApi.OnConnectionClosed += RemoveClient;
clientApi.OnConnectionClosed +=
delegate(IClientAPI client)
{ if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); };
// Start the IClientAPI
m_scene.ClientManager.Add(circuitCode, clientApi);
clientApi.Start();
// Give LLUDPClient a reference to IClientAPI
client.ClientAPI = clientApi;
udpClient.ClientAPI = clientApi;
// Add the new client to our list of tracked clients
clients.Add(agentID, client.RemoteEndPoint, client);
clients.Add(udpClient.RemoteEndPoint, udpClient);
}
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@@ -798,7 +783,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
RemoveClient(client);
if (client is LLClientView)
RemoveClient(((LLClientView)client).UDPClient);
}
}
}